
at THQ
Greater Los Angeles Area

at THQ
Greater Los Angeles Area
Grad student of Interactive Media at USC school of Cinema-Television studying game design .
Flash CS3, Flex 3, Actionscript 3.0, Java, Swing, Eclipse, Photoshop, Digital Illustration, Drawing, Painting, Keynote, GTD methodology
(Privately Held; 11-50 employees; Computer Games industry)
August 2008 — Present (5 months)
- Produce concept art for in-game characters and other assets (i.e. GUIs, buildings)
(Public Company; 1001-5000 employees; THQI; Computer Games industry)
August 2008 — Present (5 months)
- Provide coverage, research, and analysis for new potential intellectual property
- Provide coverage, research, and analysis for current intellectual property
- Provide research and analysis of 3rd party technologies
(Computer Software industry)
June 2008 — August 2008 (3 months)
Private Tutoring for Flash/ActionScript
(Educational Institution; 10,001 or more employees; USC; Higher Education industry)
January 2007 — May 2007 (5 months)
* Lead design on government sponsored serious game to train first responders
* Create design documents and pre-visuals to focus group design direction
* Managing art assets production team
* Design in conjunction with Sandia National Laboratories
(Public Company; 10,001 or more employees; AAPL; Retail industry)
2007 — 2007 (less than a year)
(Educational Institution; 10,001 or more employees; USC; Higher Education industry)
January 2006 — November 2006 (11 months)
Mostly concept artist, though roles ranged from texture artist, 3D animator, and illustrator.
(Privately Held; 51-200 employees; Computer & Network Security industry)
April 2004 — April 2005 (1 year 1 month)
Programmed a Java based graphical users interface for network auditing project, "Magellan."
MFA, Interactive Media, 2005 — 2008
BS, Computer Science, 1998 — 2003
Dragon boat, Running, Art, Drawing, Painting, Game Design
2006 Electronic Arts Fellowship
2007 Electronic Arts Fellowship
2008 IGDA/GDC scholarship recipient