
Game Designer
Austin, Texas Area

Game Designer
Austin, Texas Area
Game Industry Highlights:
- Star Wars: The Old Republic (PC; MMOG, Not yet released; Game Designer)
- Dungeon Runners (PC; MMOG; 2008; Game Designer)
- Richard Garriott's Tabula Rasa (PC; MMOG; 2007; Game Support and Knowledge Base Editor)
- Guild Wars: Eye of the North (PC; MMOG; 2007; Game Support and Knowledge Base Editor)
- Guild Wars Nightfall (PC; MMOG; 2007; Game Support and Knowledge Base Editor)
- Guild Wars Factions (PC; MMOG; 2006; Game Support and Knowledge Base Editor)
- Guild Wars (PC; MMOG; 2005; as Game Support and Knowledge Base author)
- Ultima Online: Age of Shadows (PC; MMOG; 2003; Community Relations Lead)
- Ultima Online Lord Blackthorn's Revenge (PC; MMOG; 2002; Online Community Coordinator)
(Public Company; ERTS; Computer Games industry)
December 2008 — Present (1 year )
Game Designer on Star Wars: The Old Republic (http://www.swtor.com/), an MMOG, primarily for open world combat environments, spawning, and NPC abilities using Simutronics' HeroEngine.
(Self-Employed; Graphic Design industry)
1988 — Present (21 years )
Create online and print comics (including "Local Heroes" and "Heroes Incorporated"), trading cards, illustrations, and graphic designs. Design and code websites. Provide desktop publishing services and business stationery.
(Non-Profit; 201-500 employees; Education Management industry)
October 2008 — November 2008 (2 months)
User interface solutions including web design, graphics, animations, and more.
(Public Company; Computer Games industry)
January 2008 — August 2008 (8 months)
Game Designer on Dungeon Runners (http://www.dungeonrunners.com/), an MMOG, primarily as quest creator, dungeon designer, and concept artist.
(Public Company; Computer Games industry)
April 2005 — January 2008 (2 years 10 months)
Editor and contributor for Knowledge Base of all NCsoft North America games. Implementer, editor, and primary contributor for NCsoft Writing Style Guide. General game support customer service interactions.
(Computer Games industry)
July 2001 — April 2004 (2 years 10 months)
For Ultima Online (an MMOG): Developed gameplay content, contests, live in-game events, and long-term fiction plans; modified areas of live game world using proprietary world building tools to facilitate in-game company & community events; co-managed Event Moderator team; liaison between live team and customers & fansites.
(Privately Held; Graphic Design industry)
April 2000 — July 2001 (1 year 4 months)
Created web designs, graphics, and sites.
(Printing industry)
February 1999 — February 2000 (1 year 1 month)
Supervised team of three desktop publishing specialists. Created and modified desktop publishing files prior to their going to press.
(Public Company; FDX; Printing industry)
October 1992 — January 1997 (4 years 4 months)
Supervised evening shift of desktop publishing and copy specialists.
(Self-Employed; Writing and Editing industry)
January 1992 — December 1993 (2 years )
Penciled, inked, and colored comic books and trading cards for superhero, humor, and biography comics.