Associate Software Engineer for Blizzard Entertainment
Greater Los Angeles Area
Associate Software Engineer for Blizzard Entertainment
Greater Los Angeles Area
Since 2002 I have focused on tool development for Maya, and was ranked as one of the top Maya developers in 2004 by Pixel Creation Magazine. In 2005 I began working on “The Barnyard”, a 3D animated feature film distributed by Nickelodeon and Paramount. During this time I learn PERL, PHP, and JavaScript. I now combine all of these skills to help create more robust and complex tools for Maya. In August of 2006 I was brought onto the Barnyard TV show to develop a pipeline for Maya. Then in February 2007 I was hired by Blizzard to develop for their Maya pipeline, primarily in Python.
Maya, Silo, XSI, Maya tool development, MySQL, PHP, JavaScript, PERL, Python