Associate Producer at Aeria Games & Entertainment
San Francisco Bay Area
Associate Producer at Aeria Games & Entertainment
San Francisco Bay Area
Associate Producer with experience in testing, project management and customer relations. Past experience with team management, performing arts, peer advising programs, and hotel management. Particularly interested in new ways of delivering old material (particularly video games) and capitalizing on current technology.
Project management, sales plans, customer relations.
(Computer Games industry)
January 2008 — Present (1 year 7 months)
• Create and carry through sales plans and promotions to meet a quarterly revenue target
• Create marketing strategies to draw more users to our products
• Analyze and create solutions to various issues preventing game growth
• Work directly with developers to ensure that all game needs were met
(Computer Games industry)
July 2007 — December 2007 (6 months)
• Expanded GM team from 2 employees to 12+ employees
• Implemented new scheduling standard
• Worked with management team to create standard policies and procedures
(Privately Held; 11-50 employees; Wireless industry)
January 2007 — July 2007 (7 months)
• Development liaison between developer and publisher
• Remote testing of mobile games, writing test reports
• Working with engineers to solve outstanding bugs
• Device procurement, organization and maintainence
(Educational Institution; 11-50 employees; Performing Arts industry)
September 2003 — May 2007 (3 years 9 months)
• Assist in setting up and breaking down for various performances
• Run lighting and/or sound for theatrical, dance and music productions
• Work in a large group setting with outside clients
(Educational Institution; 11-50 employees; Hospitality industry)
June 2006 — August 2006 (3 months)
• Managed 800-guest dormitory, serving summer conference attendees
• Answered guest’s questions regarding the facilities, campus and city
• Managed Front Desk Staff of 14
(Educational Institution; 51-200 employees; Education Management industry)
May 2005 — May 2006 (1 year 1 month)
• Managed peer-advising program, including 80 advisors serving 1700 students
• Designed and ran welcome training for new advisors
• Interacted with Boston University administrators
B.A. , Religious Studies , 2003 — 2007
pop culture, video games, photography, religion, history, mobile games