Producer/Director, Daruma Doll Productions
Greater Los Angeles Area
Producer/Director, Daruma Doll Productions
Greater Los Angeles Area
Over seventeen years developing materials for K-12, vocational and higher education. From book and page to sophisticated computer-based learning systems, engaging in progressively more advanced projects, my work focuses on learners and their needs. Employing ethnographic methods and a social scientist’s perspective with long experience in media-rich content production, I collaborate with interdisciplinary teams to produce highly effective communications, usable interfaces, and compelling stories.
Ethnographic Research, Visual Anthropology, Media Production, Interactive Design, Writing, Editing
(Media Production industry)
January 2009 — Present (7 months)
(Privately Held; Information Technology and Services industry)
December 2008 — Present (8 months)
(Educational Institution; 10,001 or more employees; USC; Higher Education industry)
May 1998 — July 2007 (9 years 3 months)
Center for Advanced Research in Technology for Education. As part of an interdisciplinary team, produced rich media content to support the development of new technologies; e.g. task- and case-based simulations, pedagogical agents, user tailoring, and other advanced solutions, for projects advancing the development of new educational technologies for government, education, and private sector. Contributed to research design and publications. Designed and conducted user studies, managed products from wire-frame to prototype. Supervised and mentored student researchers and workers.
(Privately Held; 11-50 employees; Computer Games industry)
August 2005 — May 2006 (10 months)
In collaboration with expert informants, developed new content, trained new content developers and editors, and collaborated with experts, system designers and developers to ensure the accuracy and quality of language and cultural material in the Tactical Language Training system.
(Educational Institution; 10,001 or more employees; USC; Higher Education industry)
September 1995 — August 1998 (3 years)
Taught Interactive Design, Game Design and Media Production from syllabus creation through testing and grading. Classes were production oriented and required labs as well as lecture instruction. Students were required to write and pitch design proposals, create wire-frames and story-boards, use development tools, prototype products, and maintain good documenting practices through various projects, both solo and in teams.
(Educational Institution; 10,001 or more employees; Research industry)
August 1995 — April 1997 (1 year 9 months)
Distance Learning Project. Supervised programmers and artists to produce distance-education courseware deliverable on CD-ROM and Internet.
(Educational Institution; 10,001 or more employees; Higher Education industry)
September 1994 — January 1996 (1 year 5 months)
Technical advisor and production supervisor for up to12 student projects per semester. Set up and administered multimedia production lab; trained users, hired and supervised staff, managed budget. Planned, coordinated, designed and produced materials and events related to the development of the Interactive Media academic program.
(Self-Employed; Myself Only; Media Production industry)
May 1992 — August 1995 (3 years 4 months)
Computer graphics production, interactive prototype creation and media production for print, television, film and digital distribution.
(Educational Institution; 51-200 employees; Higher Education industry)
July 1994 — July 1995 (1 year 1 month)
Taught digital media design and production.
(Educational Institution; 10,001 or more employees; Higher Education industry)
January 1994 — August 1994 (8 months)
Integrated Studio Laboratory Project, Entertainment Technology Center, USC School of Cinema-Television. Digital graphics producer and web designer for the Hollynet On-Line database project. Designed user surveys for research of digital-image storage and retrieval technologies.
(Educational Institution; 10,001 or more employees; USC; Higher Education industry)
September 1990 — December 1993 (3 years 4 months)
School of Letters Arts & Sciences. Taught undergraduate classes in anthropology and visual anthropology.
(Educational Institution; 10,001 or more employees; Higher Education industry)
August 1987 — May 1990 (2 years 10 months)
College of Social & Behavioral Sciences. Taught graduate and undergraduate classes in anthropology.
Masters , Visual Anthropology , 1990 — 1995
The MAVA program teaches documentary photo and film production in a context of ethnographic and critical theory. The program develops awareness of how visual media contribute to an audience's understanding of both the people portrayed and the ethnographer's methods of representing them. The practice of documentary filmmaking involves identifying educational goals and producing work that achieves these goals. This understanding is reflected in the MAVA student's thesis project. While working on this degree I became very interested in the problems of developing hypertext visual databases. This led to the discovery that I had a real affinity for interactive design.
Master of Arts , Cultural Anthropology , 1987 — 1990
Scholarly Interests: Linguistic anthropology particularly cognitive linguistics, domain mapping and conversation analysis; visual and material culture; storytelling and performance; ritual and celebration; post-structural theory, theories of narrative and discourse, semiotics, and symbolism; work, tasks and practices, communities of practice, communities of production, gender; India, Mexico; the anthropology of tourism; economics and small producers in the global marketplace. Thesis topic: The social construction of meaning in the concept of race in American popular discourse.
4.0 Average
Bachelor of Arts , Psychology , 1981 — 1985
Fine Art Graphics Photography 1969 — 1971
High School Diploma , 1968 — 1969
creative practice, democracy, solving problems, civics, critical theory, social networking, artisans & craftspeople in development, design, discourse analysis, pedagogy, semiotics, simulation and modeling, visualization of information
American Anthropological Association (AAA),
Society for Visual Anthropology (SVA),
National Association of Practicing Anthropologists (NAPA),
Association for Computing Machinery (ACM),
ACM Special Interest Group for Graphics and Interactive Techniques (SIGGRAPH),
ACM Special Interest Group for Computer-Human Interaction (SIGCHI),