
Creative Director / Digital Strategist
Sydney Area, Australia

Creative Director / Digital Strategist
Sydney Area, Australia
Creative direction, strategy, concept design, interface design, brainstorming, project management, video production, podcasting, vodcasting, social networking and "other duties as required".
(Public Company; 11-50 employees; Marketing and Advertising industry)
March 2004 — October 2008 (4 years 8 months)
Description about my time at MassMedia to come. For the time being, be assured that I did, mostly digital, creative stuff.
Former positions held at MassMedia Studios:
- Managing Director
- Creative Director
- Communications Director
- Producer
- Tea Lady (and other duties as required)
(Self-Employed; Myself Only; Online Media industry)
July 1996 — June 2006 (10 years)
Freelance video and web production for a range of companies including e-Learning video production for Singtel Optus, film clips for Sony Music, broadcast design for Magnet Post, Zealot and PixelMill Films, websites for Vision-X, Locher and interactive consultancy services for Cobalt Media, Southern Star Interactive and Rufan-Redi.
Essentially I project managed, consulted, coded, video edited, compressed, streamed and designed for web and broadcast.
For some examples visit the (now tragically out of date) website: http://www.mn8.com/
(Public Company; 51-200 employees; Broadcast Media industry)
January 2003 — June 2004 (1 year 6 months)
Website content and interactive production for the Australian Big Brother, seasons 2&3 as well as interactive concept development for Deal or No Deal, the Secret Life of Us and other SSE properties.
- Manage development of sponsored interactive elements
- Communities Manager
- Games Development
- Copywriter
- Website and Graphic Design
- Broadcast Design
- Video Production (pre and post)
- Team Lead
- Concept Development
- Project Management
- Art Direction
(Privately Held; 11-50 employees; Online Media industry)
June 1999 — May 2001 (2 years)
One of the greatest places I have ever worked, BOMB was a leading interactive agency that rose to prominence in the UK during the dot com era. My role was Producer and deemed an honourary Designer. Together we developed interactive projects for:
- Channel4
- FilmFour
- Lego
- Fightbox (BBC)
- Nickelodeon
- and more...
Special mentions:
"Fighbox" interactive television and game show where virtual robots, controlled by human players, fought it out on a virtual set in front of a live studio audience.
"Dots" an interactive television pilot developed for Channel 4 where websites and internet phenomena were reported upon, and the audience at home were able to access the links through their telephones.
"Two Minutes" two-minutes.com was an interactive murder mystery set in Cornwall during the eclipse of 1999. It was truly ahead of it's time. A more illustrative writeup can be found here: http://www.ruritania.co.uk/web/videovlogger-videoid-3261053015724283397
(Public Company; 5001-10,000 employees; Telecommunications industry)
March 1997 — May 1999 (2 years 3 months)
Developed and ran a video production studio and edit suite within Optus' head office. The facility was used for:
- Live video broadcasts to retail stores and offices across country
- Distance learning education services
- Video production
- Graphic design
- Broadcast design
- Web & CD-ROM based eLearning
- Internal marketing communications
- and as a special mention, we were one of the first (read: second) to deliver a live video stream over the web from Australia.
(Public Company; 5001-10,000 employees; SGT; Telecommunications industry)
1997 — 1999 (2 years)
(Online Media industry)
1990 — 1993 (3 years)
Digital Media 1995 — 1997
Improvisation, creative thinking, boundary and envelope pushing, experimentation, quantum physics, alternative music, changing perceptions, driving down costs, thinking outside the box, hedging my bets, putting my nose to the grindstone, letting the cat out of the bag, taking one to know one, raising the roof, defcon 2, gaming, comedia (del arte), character voices, acting, making a boob of ones self, articulating the improbable, seti, the search for spock, new technology, gadgets, the future, the past and everything in between.
The Five Cent Movement,, Theatresports, The order of absurd personages
Honorable Mention Award for "Outstanding Achievement in the Field of Excellence"