
Speaker, Author + Consultant: Consistent High-Value Innovation Delivery and End-to-End Organizational Agility
Paris Area, France

Speaker, Author + Consultant: Consistent High-Value Innovation Delivery and End-to-End Organizational Agility
Paris Area, France
COLLABORATION:
If you agree that failure rates for innovation initiatives are too high, then let's work together to do something about it! Please come collaborate at the Innovation Management Institute group: http://www.linkedin.com/groups?home=&gid=1701727
INNOVATION TRACK RECORD:
(With thanks and credit to the phenomenally talented people I've had the pleasure of working with)
Hundreds of individual innovations across all categories.
INNOVATION INITIATIVES (consisting of many individual innovations):
* All Categories:
TOTAL: 67
REALIZED: 65
ADOPTED: 48
* Information Technology:
TOTAL: 61
REALIZED: 60
ADOPTED: 46
EXPERTISE:
Innovation Stimulation and Management.
Innovation "Alignment" to minimize risks and maximize opportunities.
Innovation Process Optimization through the Full Innovation Cycle--including strategy, analysis, ideation, vetting, filtering, prioritizing, productizing, implementing, iteratively refining, external sourcing (Open Innovation and crowd-sourcing), and laying the groundwork for broad and long-term adoption at every step of the way.
EXPERIENCE:
16 Years of hitting home runs on ridiculous complex and high-risk innovation initiatives.
WHAT I'M WORKING ON RIGHT NOW:
* Series of 5 mini-webinars on building an Innovation Team. 1 of the topics is briefly outlined here: http://ow.ly/mQA8
* 2nd "Sneak Preview Edition" of 'Full Innovation Ahead.'
If you'd like a copy of the 1st "Sneak Preview Edition," it is available on Amazon: http://ow.ly/mNWE
* Executive-targeted article on cloud-computing strategy and costing. Please see article that was recently published by the International Association of Software Architects: http://ow.ly/kpit (p. 14)
ADDITIONAL CLIENTS (not listed below):
Safeway, General Electric Information Services, Autodesk, and Kellogg.
Innovation Stimulation and Management;
Innovation Process Optimization (balancing the flexibility needed for great creativity with the goal-oriented coordination necessary for great results);
Research & Development Management;
Fostering Innovation Culture;
Selecting, Recruiting, Rewarding, and Retaining Innovators;
Training, Mentoring, and Educating Managers of Creative and Innovative Teams.
(Professional Training & Coaching industry)
2009 — Present (less than a year)
Please see http://www.innomgmt.com for presentation and workshop details.
(Privately Held; Computer Software industry)
2009 — Present (less than a year)
Focused on increasing our already-substantial capabilities to help companies dramatically and continuously improve the way they do business.
Where we are:
Beautifully-Architected Business Process Management Suite (BPMS) for Flexibility-Demanding Enterprises.
Where we're going:
Platform for Collaborative Process Improvement across the Ecosystem (Multi-Enterprise Business Environment or Supply Chain) and Closing Many ______-to-BPMS Gaps -- Operational BI, Advanced Expert-Driven Process Capabilities, Governance for "Side-Door" Enterprise Solutions like SaaS Offerings and SharePoint, Agile Integration with Not-So-Open Solutions like SAP, etc.
If you have any challenges related to "where we're going," then please contact me. I'd love to collaborate. You get your dreams, and we get better customer-driven innovation!
(Privately Held; Computer Games industry)
2008 — 2009 (1 year )
It was a great pleasure to work with the highly-collaborative, exceedingly-innovative management team at GameSpy. Areas of focus included:
* Cross-functional and multi-disciplinary collaboration.
* Ideation in a multi-disciplinary team and within a highly-critical, organizational-aligned framework (using Innovation Alignment process, Design Thinking approaches, and the full menu of ideation methodologies).
* Creating "Innovation Clusters" (generating and organizing ideas so that they are mutually-reinforcing)
* Strategically-driven innovation (identifying "Blue Oceans" and creating Innovation Clusters to reach them quickly)
(Information Technology and Services industry)
2003 — 2009 (6 years )
Boutique consulting firm specializing in version 1.0 of complex, mission-critical, enterprise-scale information systems and solutions.
(Educational Institution; Research industry)
2007 — 2008 (1 year )
Used Analytical Map Process (covered in Full Innovation Ahead!) to select foundational solutions. Used Agile Architecture and Agile Documentation to design and describe the first large-scale service-oriented and component-based architectures in this division.
(Privately Held; Marketing and Advertising industry)
2007 — 2007 (less than a year)
Implemented Full Innovation and Full Agility methodologies with terrific results!
Headed reorganization of the technology division and helped refine the business development practice. Accounts: Major League Baseball (MLB), Verizon, Wyndham, Suzuki.
(Broadcast Media industry)
2006 — 2007 (1 year )
Extensively used Agile Architecture and Agile Documentation methodologies. Was able to apply the Full Innovation principles related to avoiding "Collective Tunnel-Vision" with spectacular results! Learned some hard lessons about the fragility and core components of innovation culture as I watched a lean, mean innovation machine disintegrate following the departure of a key innovation-championing executive.
Innovation and design for next-generation core global news distribution framework. Worked with a great team to design and build version 1.0 of a news distribution framework that was tuned to the current and future needs of the AP's many member organizations.
(E-Learning industry)
2006 — 2006 (less than a year)
Great little project combining many of my interests and passions--innovation, collaboration, GIS applications, geography, and history.
The MuGeum Project allows curators, educators, and interested members of the public to create "museums of places." MuGeums can be powerful tools for sharing information, teaching, and promoting cross-cultural understanding.
(Government Administration industry)
2005 — 2006 (1 year )
When I took on this project, it wasn't just a "sinking ship" it was a "burning ship" ... I don't know how else to say it. After six months there was nothing to show. Mustered everything I knew (at this point) about Innovation and Agility to rescue this project and then work with a stellar team to build something that surpassed expectations.
The keys to this project were not necessarily in the technology (although it was very technologically-complex). There were core strategic issues and business model innovations that had to be sorted out before any useful technical designs could be created.
This project provides an interesting case study in the process of moving beyond the obvious, but unsatisfactory solutions, to an optimal solution that is "extremely non-obvious" but perfectly matches the requirements. I wrote up an Information Systems Management mini-case related to this project, which I'm happy to share.
(Marketing and Advertising industry)
2005 — 2005 (less than a year)
Design tools and an application design and delivery framework for Visa projects. There are some good examples of cross-functional and multi-disciplinary innovation from this project.
(Public Company; 10,001 or more employees; PCG; Utilities industry)
2004 — 2005 (1 year )
Super high-stakes, high-risk project. Not an industry that I usually target, but definitely flattering to be entrusted with the design and development of this kind of system. Interesting case study in extremely difficult requirements gathering.
(Non-Profit; Insurance industry)
2004 — 2004 (less than a year)
A great example of the importance of a complete Innovation Alignment Process early in the innovation cycle. This was a major innovation initiative which had tremendous value to Blue Shield, but had been cost-justified against a few trivial incidents. The fundamental misunderstanding of the innovation initiative's value contribution added tremendous risk to the project.
Fortunately, we had an absolutely remarkable innovation team thanks to the uncanny team selection and building capabilities of Bill Storage. Talk about Agility! The system came together with remarkable speed and outstanding coordination. Thanks guys!
(Information Technology and Services industry)
2003 — 2004 (1 year )
The beauty of start-ups is that you don't have to beg to stay around for the Full Innovation Cycle. The problem with start-ups is you may also be asked stay around the clock. This was a lot of intense and grueling work across a complex cluster of innovations--products, processes, technologies, business models, the works.
It was a great pleasure to work with some real stand-out creative and technical talents, and some really savvy business strategists. But it makes me sleepy just thinking about the long hours ;o)
(Animation industry)
2002 — 2004 (2 years )
Revolutionary system to generate 3D models of heads from 2D images.
(Internet industry)
2001 — 2003 (2 years )
Designed and managed development of an e-Commerce platform that supported hybrid online marketing campaigns (mixing CPM, CPC, and CPA) and managed revenue distribution (i.e. escrow function).
(Privately Held; 11-50 employees; Online Media industry)
2001 — 2002 (1 year )
Designed and developed an authoring platform for VidCards (business card CDs with video and animation).
(Online Media industry)
1997 — 2002 (5 years )
(Newspapers industry)
1998 — 2001 (3 years )
Designed and managed development of a flexible content management and distribution framework.
(Privately Held; 1-10 employees; Entertainment industry)
2000 — 2000 (less than a year)
Designed and developed a revolutionary online Production support system for use in conjunction with Radio & TV broadcasts. Filed business method (process) patent.
(Real Estate industry)
1999 — 2000 (1 year )
100% dynamic, database-driven Flash site (right after Flash 5 came out).
(Public Company; Leisure, Travel & Tourism industry)
1998 — 1999 (1 year )
Had the honor of working alongside some stellar talents in Mr. Otteson's amazing R&D team (which had the moniker "Decision & Workflow Technology," or something similarly ostentatious and misleading).
(Public Company; 10,001 or more employees; CCL; Leisure, Travel & Tourism industry)
1997 — 1998 (1 year )
Expert system that does a silly amount of unattended work. Not getting residuals on this kind of system is a crime!
(Privately Held; Sporting Goods industry)
1996 — 1997 (1 year )
In-stadium, interactive, sports/entertainment prototype system. Very sweet and hugely complex project! I had roughly 80 people working for me at the end of this project.
(Public Company; Gambling & Casinos industry)
1996 — 1997 (1 year )
Designed and managed development of a prototype in-room gaming system. Got shot down by the gaming commission ... but what a blast!
(Information Technology and Services industry)
1995 — 1997 (2 years )
Primarily focused on design and development of innovative entertainment, sports and gaming systems. Within the first 18 months we built this company to 135 employees and nice 8-figure annual revenues. It was a great pleasure to work with some really amazing talents, and to manage both the technical and creative sides of the business. I've lost touch with many of the animators and artists who used to work for the Digiratti Companies. If you're one of them, please contact me through LinkedIn!
(Public Company; 501-1000 employees; SNIC; Computer Software industry)
1995 — 1995 (less than a year)
(Privately Held; 501-1000 employees; Telecommunications industry)
1994 — 1995 (1 year )
I've lost touch with the CMO and COO of MTC during this period (they were new hires too). I'd love to get in touch.
(Government Agency; 10,001 or more employees; Government Administration industry)
1993 — 1994 (1 year )
Thanks to my excellent and patient mentors at GSA, especially Tom Hixson!
I was given tremendous latitude to come up with innovative solutions, and won awards for financial analysis and property management applications that I designed and developed.
International Executive MBA , Business Administration , 2007 — 2008
Class consists of 32 executives representing 21 nationalities and currently living and working on five continents.
Congratulations to IE on getting the #15 ranking world-wide from Business Week for their Executive MBA programs--a higher rank than any other business school outside of the U.S.!
Congratulations to IE for holding on to the #5 spot worldwide in the 2008 Financial Times global EMBA rankings. Fourth year in the top 5!
Film & Entertainment Computer Science 2002 — 2004
Thesis Project: Computer-vision and automated modeling software to create 3D models of human heads from single 2D photos with a basic description of light sources.
Other Projects: Developed an Online Digital Media Fusion Lab.
C#, OpenGL, MEL, Maya, 3D Studio Max, Poser, Final Cut Pro, Avid Xpress DV, Premiere, Flash MX
Film 1999 — 1999
Film Faculty of the Academy of Performing Arts, Prague
Film 1998 — 1999
Architecture 1988 — 1993
Designed and developed ray-tracing and vector analysis applications.
1987 — 1988
1986 — 1987
1982 — 1984
If you're an alum, please join our Ukarumpa International School group here on LinkedIn: http://www.linkedin.com/groups?home=&gid=862067
1982 — 1984
If you're an alum, please join our Ukarumpa International School group here on LinkedIn: http://www.linkedin.com/groups?home=&gid=862067
innovation effectiveness, peace innovation, social innovation, design thinking, multi-disciplinary collaboration, blue ocean strategy, mind-mapping, rapid prototyping, using video game rendering engines to develop rapid animation pipelines, digital modeling, computer animation, GIS applications, GPS, 3D scanning, computer simulations
Innovation Management Institute, Executive Technology & Networking, ExecTec, Bay .NET Users Group, eBIG, Bay .NET Architecture and Design Working Group, Sun Developer Network, International Game Developers Association (IGDA)