
Video Games Professional
Greater Seattle Area

Video Games Professional
Greater Seattle Area
I enjoy working in the video games industry. I love having my hands in all sorts of different elements of a project.
The following is a list of some of my skills and experiences:
+ Game Design (Core Game Play Elements and Ideas, Level Design, Object Design, Game Balance, Interaction and Interface, etc.)
+ Understanding of Programming (Background in Engineering, Software Creation, C++, Bug Tracking and Bashing)
+ Audio (Writing Music, Creating Sound Effects, Recording and Producing Voice Acting)
+ Documentation (Design Documentation, Technical Specifications, Documenting Bugs and Art Requirements)
+ Project Management and Vision (Maintain Milestones and Developer Morale, Keep the Focus on the Final Product and End Goals, and Brainstorming and Decision Making for Art Concepts, Technical Foundations and Work Environment)
+ Good communicator between artists and engineers, industry types and people off the street, and technical and non technical personnel
+ Able to become a 'Wild Card' developer and be positioned in a variety of roles when urgency arrives.
+ Knowledge of the paranormal and conspiracy theories
(Privately Held; Computer Games industry)
March 2008 — July 2009 (1 year 5 months)
Guess what? I still made video games! Went back to the console gaming roots. Worked on Nintendo DS titles and beyond!
At 5TH Cell I still wore multiple hats, but I loved every minute of it. We gave the world some great games! For example:
Lock's Quest (A Rockin' Story Driven Defensive Strategy Action Adventure Hybrid Game with a nod to the old school "stylings" of an early '90's Squaresoft.) was 2008's big game. We had tons of fun making that one and from what I've seen, the kids really loved it.
2009's contribution to the gaming world are Drawn to Life: The Next Chapter (DS) and Scribblenauts. Both titles feature fun twists on how we play games giving creative options and freedoms to the player. We had the best teams for these projects and we were always wanting to push the envelope in game play and technology more and more. Just wait and see! It's gonna be a jaw drop "WOW!" moment.
(Computer Games industry)
May 2007 — December 2007 (8 months)
I still made video games! Yay!
This was my shift, for a season, into the casual games industry. I was fortunate to work with many industry veterans on a game called: Garden Defense. The best damn Tower Defense game ever made. From project management to design to kicking the network when it was down, we all wore many hats during that project and it was a blast! (They even let me write the sound track for the game. How cool is that?) :)
(Public Company; NTDOY; Computer Games industry)
January 2005 — May 2007 (2 years 5 months)
Designed Video Games for Nintendo! Yay!
Mario vs. Donkey Kong 2: March of the Minis was a blast to make and we had a great team for it.
Also worked on the unreleased/yet to be released (wink, nod) Project H.A.M.M.E.R. for the Wii. If you don't know what that is, that's fine, move along. :)
(Educational Institution; 51-200 employees; Computer Games industry)
May 2002 — September 2004 (2 years 5 months)
I taught students how to program computers and design and create video games. Imagine having to debug and creatively advise 60 totally different game projects every 2 weeks... yea, you get good at it! :)
2001 — 2005
Composing Music, Video Games, Current Events, Life, Love, Food and everything in between.