Joshua Lee

Content Designer at Trion World Network

San Francisco Bay Area

Current
  • Content Designer at Trion World Network
Past
  • Systems Designer at Secret Level
  • Game Designer at Monster Games, Inc.
  • Game Designer at Monster Games, Inc.
  • Web developer (consultant) at Minnesota Public Radio
  • Producer at Monster Games, Inc.
  • Software Engineer at Retek Inc.
Education
  • Carleton College
Connections
132 connections
Industry
Computer Games
Websites

Joshua Lee’s Summary

Josh is a designer and producer of video games. His designs place an emphasis on gameplay that is fun and accessible for players with a broad range of skills and tastes. All he really wants is for you to be happy.

Joshua Lee’s Specialties:

Knowing when it's time to come up with wild new ideas, and when it's time to hunker down and get things done. Also: AI, gameplay, balance, systems, tutorials, audio, sound effects, interface, controls, Nintendo Wii.


Joshua Lee’s Experience

  • Content Designer

    Trion World Network

    (Computer Games industry)

    September 2008Present (2 months)

  • Systems Designer

    Secret Level

    (Privately Held; 51-200 employees; Computer Games industry)

    October 2007September 2008 (1 year)

    Designed, programmed, and tuned enemy AI, creating a broad range of characters to challenge and surprise the player.
    Provided feedback and direction to programmers, animators, and artists, helping to maintain the creative vision of the game.

  • Game Designer

    Monster Games, Inc.

    (Privately Held; 11-50 employees; Computer Games industry)

    December 2006August 2007 (9 months)

    Prototyping gameplay mechanics for unannounced Wii title.
    Designing and programming AI.
    Providing feedback and direction to programmers and artists to maintain the project's vision.

  • Game Designer

    Monster Games, Inc.

    (Privately Held; 11-50 employees; Computer Games industry)

    December 2005October 2006 (11 months)

    Designed and tuned AI, creating computer-controlled opponents that can race competitively with a wide range of players.
    Designed tutorials that familiarize the player with the Nintendo Wii's innovative controller, as well as with the game's rules and mechanics.
    Designed and tuned non-racing game modes to provide additional entertainment value to the player.
    Designed sound effects for the game and user interface, immersing the player in the game's world and enhancing the gameplay experience.

  • Web developer (consultant)

    Minnesota Public Radio

    (Non-Profit; Online Media industry)

    June 2005September 2005 (4 months)

    Redeveloped web sites for American Public Media's national radio programs, bringing them together under a common site architecture and visual identity.
    Designed and developed a dynamic content solution for the Saint Paul Sunday web site.

  • Producer

    Monster Games, Inc.

    (Privately Held; 11-50 employees; Computer Games industry)

    February 2004May 2004 (4 months)

    Created cinematic interludes to preview tracks and events in the game.
    Managed placement of virtual cameras for replay of events.
    Designed variations on basic events to widen the player's gameplay options.
    Tested and tuned gameplay.

  • Software Engineer

    Retek Inc.

    (Public Company; Computer Software industry)

    19972002 (5 years)

    Assisted in a survey of Retek's applications and development teams to determine needs for usability guidelines; produced an internal website detailing these guidelines; consulted with various development teams on their implementation.
    Streamlined development of application interfaces by providing developers with libraries to generate and process XML-encoded messages within Retek's suite of products.
    Spearheaded efforts to re-platform various Retek applications by researching and prototyping user interface and application frameworks based on the Java 2 platform.
    Reduced time spent by developers on compiling and testing by designing and developing the configuration management system, enabling them to focus more on programming.
    Reduced implementation costs for Retek's clients by assisting them with performance profiling and tuning.
    Led design and development efforts on the data-movement processes of the Retek Data Warehouse.


Joshua Lee’s Education

  • Carleton College

    BA, Computer Science, 19931997


Additional Information

Joshua Lee’s Websites:

Joshua Lee’s Groups:

IGDA

  •    International Game Developers Association
  •    Carleton College Alumni
  •    Casual Games
  •    Game Developers
  •    Electronic Entertainment Industry Network
  •    VideoGame Professionals
  •    Retek Alumni

Joshua Lee’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • expertise requests
  • reference requests
  • getting back in touch

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