
Digital Artist
Dallas/Fort Worth Area

Digital Artist
Dallas/Fort Worth Area
Graphic Designer turned Game Artist, pioneered digital art at the University of Wisconsin Stevens Point during undergrad. Currently attending the Guildhall at SMU for a Masters in Interactive Technology with emphasis in Art Creation. Seeking work in Concept Art, Character design, Environment Art, Technical Art and Shaders.
I see myself working on Characters, Concepts, or Technical art in the next 2-5 years.
Adobe Photoshop
Adobe Illustrator
Adobe Indesign
Adobe Dreamweaver
3d Studio Max
Daz Studio
Bryce
Hexagon
Mental Mill
Garage Games' Torque 2d engine
Epic's Unreal Engine 3
Asset Creation, Photoshop Actions, Concept Art, High and Low Poly Modeling, Subdivision Modeling, Animation, Game Design, Interactive System Design, Writing
Also proficient in HTML, XHTML, CSS, CSSP, and currently trying to teach myself Maxscript, Adobe Extendscript and eventually C++.
(Educational Institution; Computer Games industry)
January 2009 — Present (11 months)
I am attending the Guildhall at Southern Methodist University for my Masters in Interactive Technology. I am specializing in Art Creation, but I'm also trying to learn about the areas of Level Design and Software Development when I have time.
(Computer Games industry)
June 2009 — October 2009 (5 months)
I was Lead Artist at So Far So Good. We created an Unreal Tournament 3 Mod called Starshade Valley which features a setting comprised of the Science Fiction and Cowboy Western genres.
I was responsible for asset check in, advanced material/shader building, and the Visual Theme of the game. I worked closely with Toby McCall and Tyler Buser to coordinate the game design as a whole.
(Computer Games industry)
February 2009 — May 2009 (4 months)
[Product Shipped]
I am the Lead game designer in our first team game project in cohort 12 at the Guildhall. I was deemed a strong enough leader to be selected as the first Art Specialist MIT student to take on the role of Lead Designer for the 2d Team Game Project at SMU.
(Photography industry)
2008 — 2008 (less than a year)
Large scale photographic backgrounds for portrait and full photography, mainly abstract acrylic scenes and designs.
(Public Company; DLTR; Retail industry)
October 2008 — December 2008 (3 months)
A seasonal job I took to tide me over until I moved to Texas to pursue my dream of becoming a game developer.
(Design industry)
June 2006 — July 2006 (2 months)
I worked at Integrated Communications Ltd in London, UK over the summer of 2006 on a study abroad internship. I was responsible for ground level graphic design and image manipulation, and helped Mr. Horton set up his Mac lab in his new office.
2009 — 2010 (expected)
BFA , Graphic Design , 2003 — 2008
BFA , Two Dimensional Art , 2003 — 2008
new technology, new digital art interfaces, open ended gameplay, linear storytelling, role-playing games, comics, manga, anime, philosophy
Gamers Anonymous of Stevens Point
Grant Awarded for continuing study in Digital Art at UWSP
Best Enemies, Devour, 2009