
Creative Producer
Greater Salt Lake City Area

Creative Producer
Greater Salt Lake City Area
Ambitious and skilled creative producer with over 7 years of game industry experience. Broad experience in all aspects of game development, media production, and intellectual property development. Very skilled at pitching and developing pitch materials for the presentation of new intellectual properties to diverse audiences. Has extensive experience in leading development teams, coordinating creative and technical requirements, and recruiting new talent. Strong understanding of development house operations, business functions, and studio marketing. Seeks to work with the best, develop the best, and be the best. If it’s worth doing, it’s worth doing right.
Titles Worked On:
- Saga (PC)
- Band of Bugs (XBLA)
- SnoCross II (PS2 / Xbox)
- Hasbro Gamepak (NDS)
- Marvel Nemesis (NDS)
- World Championship Poker (NDS / GBA)
- Tiger Wood PGA Tour 2005 (NDS)
- Van Helsing (PS2 / Xbox)
- Links 2004 (Xbox)
- Top Spin (Xbox)
- Legends of Wrestling II (PS2 / Xbox)
- Publisher – developer relationship management
- Knowledge of the industry retail model
- Concept development from pitch to greenlight
- Developer operations and production management
- Staffing, hiring, and talent retention
- Basic understanding of development contracts
- Developer side game and studio marketing
- Project Management
- Cinematic and dialog script writing
- Game concept, core design, and system design
- Design documentation
- Quality assurance management
(Media Production industry)
January 2009 — Present (11 months)
Joseph Gonzalez Empire Holdings LLC is a holding company formed to direct and manage media, entertainment, and world industry companies formed under its umbrella.
(Privately Held; Consumer Goods industry)
January 2009 — Present (11 months)
Guerrilla Empire Global LLC is an urban lifestyle company dedicated to producing exciting urban lifestyle gear for the Tagger, DJ, Skater, and Hip-Hop sub-cultures.
(Media Production industry)
August 2007 — December 2008 (1 year 5 months)
Joint development venture with a very skilled artist, aimed at bringing a series of intellectual properties to network television. Project and development agreement formalized under Joseph Gonzalez Empire Holdings LLC.
(Computer Games industry)
March 2007 — May 2008 (1 year 3 months)
Served as a Quality Assurance subject matter expert and performed evaluations of internationally outsourced testing. Took a rough website content outline and expanded it to encompass game design evaluation, common world building defects, test methodologies, and other core QA disciplines. Used the resulting outline to write over 75 pages of lesson tutorials, resulting in a considerable amount of the flagship website’s content.
(Privately Held; Computer Games industry)
2006 — 2007 (1 year )
Served as the Quality Assurance Manager and coordinated the testing of the MMORTS “SAGA”. Established QA procedures and provided knowledge of QA methodologies to project management. Also provided industry and market knowledge to the game’s Executive Producers. In addition to QA functions, also developed concept design documents based on exciting intellectual properties.
(Privately Held; Computer Games industry)
2004 — 2006 (2 years )
Established the Quality Assurance department and improved initial QA accuracy by over 60% in less then two months of QA management. Provided knowledge of Microsoft’s and Sony’s certification tools and standards and guidelines. Served as a Game Designer on several titles and as an Associate Producer on a number of internal projects. Prepared several pitch and technical design documents for presentation to publishers and license holders.
(Computer Games industry)
2003 — 2004 (1 year )
Served as the company’s Quality Assurance Manager. Managed testing across three platforms. Directly managed internal and external QA Analysts from Vivendi Universal Games. Assisted the publisher’s marketing department by providing walkthroughs, screenshots, and other marketing materials. Provided creative and conceptual support to concept pitches to publishers and license holders like Atari and Funamation. Co-designed a number of game concepts. Assisted in the development of the 2003 E3 demo video
(Computer Games industry)
2002 — 2003 (1 year )
Worked closely with the Art Lead to detect and eliminate game art defects. Supported multiplayer testing efforts on all three of the studio’s in development game titles. Assisted in the testing of a new automated testing and reporting system.
(Public Company; 501-1000 employees; AKLM; Computer Games industry)
2000 — 2001 (1 year )
Served as the night shift Xbox Test Lead. Provided design and usability recommendations to the design team. Wrote a pitch document for an unannounced licensed property.
Film , B.U.S Media and Entertainment Management , 2009 — 2011 (expected)
Business, Film 2006 — 2007
Business, nightlife industry, hydroponics farming, fashion industry, game development, educational entertainment development, serious games (real world training simulations), science and technology, film production, animation for film, comic book and graphic novel development, screen writing, music production and management.
International Game Developers Association, National Forensics League,