Producer at Ubisoft
San Francisco Bay Area
Producer at Ubisoft
San Francisco Bay Area
I love:
- working with creative teams
- maintaining a project's focus across disciplines
- making magic
- organizations that stand for something
- looking at the big picture
- getting things done
Game Production
(Public Company; 1001-5000 employees; UBI; Computer Games industry)
May 2008 — Present (1 year 7 months)
(Public Company; 1001-5000 employees; Computer Games industry)
August 2006 — April 2008 (1 year 9 months)
(Privately Held; 51-200 employees; Computer Games industry)
November 2005 — August 2006 (10 months)
(Computer Games industry)
September 2003 — November 2005 (2 years 3 months)
(Broadcast Media industry)
2003 — 2003 (less than a year)
(Public Company; Education Management industry)
2000 — 2001 (1 year )
(Computer Games industry)
September 1999 — November 2000 (1 year 3 months)
BA , Philosophy , September 2000 — June 2004
camping & backpacking, rock and roll, the internet, video games
IGDA, AIAS