Jonathan Dorfman

Current
  • Director at Gingerbreed Productions
Past
  • 3D artist at pandapanther
  • 3D modeling at Framestore CFC
  • 3D modeller/texturer/designer at Thornberg & Forester
  • 3D Modeler at Brand New School
  • 3D modeler/character artist at PandaPanther
  • 3D modeller/texturer at SUSPECT Visual FX
  • 3D modeller texturer at Smoke & Mirrors
  • 3D modeling TD at Spontaneous
  • 3D modeler/texturer at Psyop
  • 3D modeler/texturer at Framestore NYC
  • 3D modeler/texturer/animator at the Ebeling Group
  • 3D modeler/texturer/animator at Mixtape Club
  • 3D character modeler at Vitamin Pictures
  • 3D modeler/texturer/shader development at Trollback
  • 3D modeler/ texturer at charlex
  • 3D artist at Rockstar Games
  • 3D Generalist at Eyebeam
Education
  • Pratt Institute
Connections
77 connections
Industry
Animation

Jonathan Dorfman’s Experience

  • Director

    Gingerbreed Productions

    (Entertainment industry)

    January 2006Present (3 years 11 months)

    co-writing/producing/directing/vfx-supervising an independent feature film.

    www.gingerbreed.com

  • 3D artist

    Brand New School

    (Privately Held; Broadcast Media industry)

    June 2009July 2009 (2 months)

    Worked on various spots for Brand New School, doing 3D modeling.

  • 3D artist

    Spontaneous

    (Privately Held; Animation industry)

    June 2009June 2009 (1 month)

    Modeling photoreal cellphone models with very tight deadlines.

  • 3D artist

    suspect

    (Broadcast Media industry)

    June 2009June 2009 (1 month)

    creating various product models under tight deadlines.

  • 3D artist

    pandapanther

    (Broadcast Media industry)

    May 2009May 2009 (1 month)

    Worked on various characters and props, modeling, texturing, cloth simulation, for a series of Pop Tarts spots.

  • 3D modeling

    Framestore CFC

    (Privately Held; Motion Pictures and Film industry)

    December 2008December 2008 (1 month)

    modeled digital set extensions and tracking geometry for superbowl spot.

  • 3D modeller/texturer/designer

    Thornberg & Forester

    (Broadcast Media industry)

    January 2008January 2008 (1 month)

    modelling, texturing, designing various objects

  • 3D Modeler

    Brand New School

    (Privately Held; 11-50 employees; Broadcast Media industry)

    20082008 (less than a year)

  • 3D modeler/character artist

    PandaPanther

    (Animation industry)

    November 2008November 2008 (1 month)

    Designed and modeled characters.

  • 3D modeller/texturer

    SUSPECT Visual FX

    (Privately Held; 11-50 employees; Animation industry)

    December 2007December 2007 (1 month)

  • 3D modeller texturer

    Smoke & Mirrors

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    September 2007October 2007 (2 months)

  • 3D modeling TD

    Spontaneous

    (Animation industry)

    20072007 (less than a year)

    Created and organized photoreal 3D car components for complex VW spot in both Maya and XSI.

    http://www.spon.com

  • 3D modeler/texturer

    Psyop

    (Animation industry)

    May 2007July 2007 (3 months)

    Responsible for Modeling and Texturing Hi rez geometry for commercial/ short film "Happiness Factory 2" using mainly Z-brush an Maya.

    Watch it here:

    http://www.coca-cola.com/HF/index.jsp

  • 3D modeler/texturer

    Framestore NYC

    (Animation industry)

    20062006 (less than a year)

    Modeled and textured assets for a Coke spot, including vehicles and environments from different time periods.

    http://www.framestore.com/#/Commercials%20New%20York/Coca-Cola,TheGreatestGift

    Modeled and textured a photoreal truck based on set photos for an AXE spot.

    http://www.framestore.com/#/Commercials%20New%20York/Axe,Rolling

  • 3D modeler/texturer/animator

    the Ebeling Group

    (Privately Held; 1-10 employees; Animation industry)

    20062006 (less than a year)

    created various 3D toonshaded assets based on vector art for a series of HP spots.

    modeled ABC logo for ABC spot.

    created photoreal model of the Xbox 360 console for Xbox spot.

  • 3D modeler/texturer/animator

    Mixtape Club

    (Animation industry)

    20062006 (less than a year)

    created 3D toonshaded assets based on vector art for a J Dilla music video for adult swim.

    http://www.mixtapeclub.com/projects/jdilla/small/

  • 3D character modeler

    Vitamin Pictures

    (Animation industry)

    20062006 (less than a year)

    Developed, modeled and textured toon-shaded 10 characters based on vector art for a Microsoft Zune spot on a tight schedule.

  • 3D modeler/texturer/shader development

    Trollback

    (Animation industry)

    20062006 (less than a year)

    Created photoreal 3D tomato and basil leaves for Wheat Thins spot in an extremely tight schedule.

  • 3D modeler/ texturer

    charlex

    (Privately Held; 51-200 employees; Animation industry)

    2003February 2006 (3 years )

    Responsible for modeling all types of 3D assets, with a concentration on photoreal hard-surface modeling as well as characters and environments. Extremely tight schedules.

  • 3D artist

    Rockstar Games

    (Public Company; TTWO; Computer Games industry)

    20042004 (less than a year)

    Created 3D assets for Grand Theft Auto: San Andreas. Worked on cover designs for Midnight Club 3, and shot cover photo for Outlaw Golf 2.

  • 3D Generalist

    Eyebeam

    (Animation industry)

    20022003 (1 year )


Jonathan Dorfman’s Education

  • Pratt Institute

    19982002


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