Greater New York City Area
- Current
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- Director at Gingerbreed Productions
- Past
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- 3D artist at Brand New School
- 3D artist at Spontaneous
- 3D artist at suspect
- 3D artist at pandapanther
- 3D modeling at Framestore CFC
- 3D modeller/texturer/designer at Thornberg & Forester
- 3D Modeler at Brand New School
- 3D modeler/character artist at PandaPanther
- 3D modeller/texturer at SUSPECT Visual FX
- 3D modeller texturer at Smoke & Mirrors
- 3D modeling TD at Spontaneous
- 3D modeler/texturer at Psyop
- 3D modeler/texturer at Framestore NYC
- 3D modeler/texturer/animator at the Ebeling Group
- 3D modeler/texturer/animator at Mixtape Club
- 3D character modeler at Vitamin Pictures
- 3D modeler/texturer/shader development at Trollback
- 3D modeler/ texturer at charlex
- 3D artist at Rockstar Games
- 3D Generalist at Eyebeam
- Education
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- Pratt Institute
- Recommended
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1 person has recommended Jonathan - Connections
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77
connections
- Industry
- Animation
Jonathan Dorfman’s Experience
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Director
Gingerbreed Productions
(Entertainment industry)
January 2006 — Present (3 years 11 months)
co-writing/producing/directing/vfx-supervising an independent feature film.
www.gingerbreed.com -
3D artist
Brand New School
(Privately Held; Broadcast Media industry)
June 2009 — July 2009 (2 months)
Worked on various spots for Brand New School, doing 3D modeling.
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3D artist
Spontaneous
(Privately Held; Animation industry)
June 2009 — June 2009 (1 month)
Modeling photoreal cellphone models with very tight deadlines.
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3D artist
suspect
(Broadcast Media industry)
June 2009 — June 2009 (1 month)
creating various product models under tight deadlines.
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3D artist
pandapanther
(Broadcast Media industry)
May 2009 — May 2009 (1 month)
Worked on various characters and props, modeling, texturing, cloth simulation, for a series of Pop Tarts spots.
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3D modeling
Framestore CFC
(Privately Held; Motion Pictures and Film industry)
December 2008 — December 2008 (1 month)
modeled digital set extensions and tracking geometry for superbowl spot.
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3D modeller/texturer/designer
Thornberg & Forester
(Broadcast Media industry)
January 2008 — January 2008 (1 month)
modelling, texturing, designing various objects
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3D Modeler
Brand New School
(Privately Held; 11-50 employees; Broadcast Media industry)
2008 — 2008 (less than a year)
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3D modeler/character artist
PandaPanther
(Animation industry)
November 2008 — November 2008 (1 month)
Designed and modeled characters.
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3D modeller/texturer
SUSPECT Visual FX
(Privately Held; 11-50 employees; Animation industry)
December 2007 — December 2007 (1 month)
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3D modeller texturer
Smoke & Mirrors
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
September 2007 — October 2007 (2 months)
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3D modeling TD
Spontaneous
(Animation industry)
2007 — 2007 (less than a year)
Created and organized photoreal 3D car components for complex VW spot in both Maya and XSI.
http://www.spon.com -
3D modeler/texturer
Psyop
(Animation industry)
May 2007 — July 2007 (3 months)
Responsible for Modeling and Texturing Hi rez geometry for commercial/ short film "Happiness Factory 2" using mainly Z-brush an Maya.
Watch it here:
http://www.coca-cola.com/HF/index.jsp -
3D modeler/texturer
Framestore NYC
(Animation industry)
2006 — 2006 (less than a year)
Modeled and textured assets for a Coke spot, including vehicles and environments from different time periods.
http://www.framestore.com/#/Commercials%20New%20York/Coca-Cola,TheGreatestGift
Modeled and textured a photoreal truck based on set photos for an AXE spot.
http://www.framestore.com/#/Commercials%20New%20York/Axe,Rolling -
3D modeler/texturer/animator
the Ebeling Group
(Privately Held; 1-10 employees; Animation industry)
2006 — 2006 (less than a year)
created various 3D toonshaded assets based on vector art for a series of HP spots.
modeled ABC logo for ABC spot.
created photoreal model of the Xbox 360 console for Xbox spot. -
3D modeler/texturer/animator
Mixtape Club
(Animation industry)
2006 — 2006 (less than a year)
created 3D toonshaded assets based on vector art for a J Dilla music video for adult swim.
http://www.mixtapeclub.com/projects/jdilla/small/ -
3D character modeler
Vitamin Pictures
(Animation industry)
2006 — 2006 (less than a year)
Developed, modeled and textured toon-shaded 10 characters based on vector art for a Microsoft Zune spot on a tight schedule.
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3D modeler/texturer/shader development
Trollback
(Animation industry)
2006 — 2006 (less than a year)
Created photoreal 3D tomato and basil leaves for Wheat Thins spot in an extremely tight schedule.
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3D modeler/ texturer
charlex
(Privately Held; 51-200 employees; Animation industry)
2003 — February 2006 (3 years )
Responsible for modeling all types of 3D assets, with a concentration on photoreal hard-surface modeling as well as characters and environments. Extremely tight schedules.
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3D artist
Rockstar Games
(Public Company; TTWO; Computer Games industry)
2004 — 2004 (less than a year)
Created 3D assets for Grand Theft Auto: San Andreas. Worked on cover designs for Midnight Club 3, and shot cover photo for Outlaw Golf 2.
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3D Generalist
Eyebeam
(Animation industry)
2002 — 2003 (1 year )
Jonathan Dorfman’s Education
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Pratt Institute
1998 — 2002