Composer, Sound Designer
Rotterdam Area, Netherlands
Composer, Sound Designer
Rotterdam Area, Netherlands
Experience in composition, mixing, sound effects creation, recording, asset management as well as performing management tasks.
(Computer Games industry)
February 2009 — Present (10 months)
Member of the European Board of Advisors for The Game Audio Network Guild.
The Game Audio Network Guild (G.A.N.G.) is a non-profit organization established to educate the masses in regards to interactive audio by providing information, instruction, resources, guidance and enlightenment not only to its members, but to content providers and listeners throughout the world.
(Privately Held; Computer Games industry)
December 2008 — Present (1 year )
In-house composer and sound designer at Playlogic Game Factory. Heading audio production, planning, implementation mixing and outsourcing.
- Unannounced Project (TBA)
- Fairytale Fights DLC for XBOX360, Playstation3 (TBA)
- Fairytale Fights for XBOX360, Playstation3 (2009)
(Computer Games industry)
July 2008 — Present (1 year 5 months)
My audio production company, supplying music composition and sound design for modern media
(Computer Games industry)
December 2007 — Present (2 years )
Chair, Game Audio Special Interest Group BGIn
Leading the special interest group for game audio - GASIG, part of BGIn - in order to further professionalize the game audio industry within the Benelux area
(Computer Games industry)
2009 — 2009 (less than a year)
Composed additional music for Bill Tiller's 'Ghost Pirates of Vooju Island'
(Privately Held; Computer Games industry)
2008 — 2009 (1 year )
Composed all original music, created all sound effects and did all voice processing for the PC adventure game 'Adam's Venture' by Vertigo Games, released in 2009
(Computer Games industry)
2008 — 2008 (less than a year)
Composer, Sound Designer, Audio Consultant;
Responsible for audio planning and asset creation, music and sound effects, for the Silverfit system
(Computer Games industry)
2008 — 2008 (less than a year)
Composed all original new music, created all sound effects and did all voice processing for the Command and Conquer 3 total conversion Mid East Crisis 2.
(Privately Held; Computer Games industry)
August 2004 — November 2008 (4 years 4 months)
Worked inhouse on all Coded Illusions projects;
Responsible for delivering audio on time and on budget,
creation of sound effects, as well as composing and performing the musical scores and implementing / mixing of audio assets.
(Computer Games industry)
September 2008 — September 2008 (1 month)
Translated on-screen text from English to Dutch for the Wii-ware title Pong Toss