Composer, Sound Designer
Rotterdam Area, Netherlands
Composer, Sound Designer
Rotterdam Area, Netherlands
Experience in composition, mixing, sound effects creation, recording, asset management as well as performing management tasks.
(Computer Games industry)
February 2009 — Present (6 months)
Member of the European Board of Advisors for The Game Audio Network Guild.
The Game Audio Network Guild (G.A.N.G.) is a non-profit organization established to educate the masses in regards to interactive audio by providing information, instruction, resources, guidance and enlightenment not only to its members, but to content providers and listeners throughout the world.
(Computer Games industry)
2009 — Present (less than a year)
Composition of additional music
(Privately Held; Computer Games industry)
December 2008 — Present (8 months)
In-house composer and sound designer at Playlogic Game Factory. Leading audio production, planning, implementation mixing and managing outsourcing.
- Fairytale Fights for XBOX360, Playstation3 and PC
(Computer Games industry)
July 2008 — Present (1 year 1 month)
My audio production company, supplying music composition and sound design for modern media
(Computer Games industry)
December 2007 — Present (1 year 8 months)
Chair, Game Audio Special Interest Group BGIn
Leading the special interest group for game audio - GASIG, part of BGIn - in order to further professionalize the game audio industry within the Benelux area
(Computer Games industry)
2008 — 2008 (less than a year)
Translated on-screen text from English to Dutch for the Wii-ware title Pong Toss
(Computer Games industry)
September 2008 — December 2008 (4 months)
Composed all original music and created all sound effects for the PC adventure game 'Adam's Venture' by Vertigo Games, released in 2009
(Computer Games industry)
September 2008 — December 2008 (4 months)
Composer, Sound Designer, Audio Consultant;
Responsible for audio planning and asset creation, music and sound effects, for the Silverfit system
(Privately Held; Computer Games industry)
August 2004 — November 2008 (4 years 4 months)
Worked inhouse on all Coded Illusions projects;
Responsible for delivering audio on time and on budget,
creation of sound effects, as well as composing and performing the musical scores and implementing / mixing of audio assets.
(Computer Games industry)
2008 — 2008 (less than a year)
Composed all original new music and created all sound effects for the Command and Conquer 3 total conversion Mid East Crisis 2.