Composer, Sound Designer
Rotterdam Area, Netherlands
Composer, Sound Designer
Rotterdam Area, Netherlands
Currently available for new projects.
(Computer Games industry)
September 2008 — Present (3 months)
Responsible for audio planning and asset creation for the Silverfit Arcade system
(Computer Games industry)
July 2008 — Present (5 months)
Audio production for videogames and the entertainment industry
(Computer Games industry)
December 2007 — Present (1 year)
Leading the special interest group for game audio - GASIG, part of BGIn - in order to further professionalize the game audio industry within the Benelux area
(Privately Held; 11-50 employees; Computer Games industry)
August 2004 — November 2008 (4 years 4 months)
Responsible for delivering all audio on time and on budget,
creation of sound effects, as well as composing and performing the musical scores
(Computer Games industry)
August 2008 — August 2008 (1 month)
Translated onscreen text from English to Dutch