
Freelance videogame writer at Newsweek.com
Raleigh-Durham, North Carolina Area

Freelance videogame writer at Newsweek.com
Raleigh-Durham, North Carolina Area
I've spent the past 15 years covering the $50 billion videogame industry for international print, online and television outlets. I now utilize this knowledge for consulting and custom writing jobs within the videogame industry, while remaining active writing about the videogame industry for over a dozen print, online and television outlets.
I cover the convergence of games with Hollywood (movies, television and music), as well as the convergence of games with sports (athletes, celebrities). I also work on consulting companies about the $50 billion videogame industry and provide custom writing for print and online ventures targeting both gamers and the mass market audience.
(Entertainment industry)
June 2009 — Present (2 months)
Freelance videogame reporter for the fast-rising online Hollywood trade site, TheWrap.com.
(Public Company; WPO; Entertainment industry)
June 2009 — Present (2 months)
I contribute videogame stories for Newsweek.com
(Privately Held; Publishing industry)
June 2009 — Present (2 months)
I cover videogames as a freelance writer for Forbes.com.
(Public Company; GE; Broadcast Media industry)
April 2009 — Present (4 months)
Freelance videogame reporter for MSNBC Games section
(Entertainment industry)
April 2009 — Present (4 months)
Freelance writer on videogames, Hollywood and technology.
(Entertainment industry)
April 2009 — Present (4 months)
Freelance writer on film, videogames, and technology.
(Entertainment industry)
March 2009 — Present (5 months)
Freelance videogame writer for the family and parent-focused game site.
(Public Company; TWX; Publishing industry)
March 2009 — Present (5 months)
As a freelance reporter, I cover the convergence of videogames and Hollywood through celebrity interviews and features around gaming for EW.com
(Privately Held; Writing and Editing industry)
March 2009 — Present (5 months)
Freelance videogame writer for Play Magazine.
(Entertainment industry)
February 2009 — Present (6 months)
I've taken over editorial at Complex Media's www.DasGamer.com.
(Privately Held; Computer Games industry)
January 2009 — Present (7 months)
Freelance U.S.-based videogame journalist for British games site Eurogamer.net.
(Public Company; Online Media industry)
December 2008 — Present (8 months)
I interview athletes and celebrities about videogames for IGN Sports.
(Entertainment industry)
October 2008 — Present (10 months)
IBG is a full-service agency video content provider with film crews based in Los Angeles and New York City. We're creating original content for AOL Games' GameDaily.com front page and providing videogame packages for Reuters TV. These are the first of a multi-pronged, cross-media approach to offering sponsors and advertisers a mainstream audience of gamers.
(Entertainment industry)
August 2008 — Present (1 year)
Freelance videogame reporter for CGW Magazine.
(Broadcast Media industry)
August 2008 — Present (1 year)
Produce videogame, comic book and entertainment convergence packages for Reuters TV. These packages are sent across the world to broadcast partners and also placed online globally through Reuters TV.
(Entertainment industry)
July 2008 — Present (1 year 1 month)
I write a weekly blog that focuses on my life as a professional videogame journalist for www.GameCulture.com.
(Privately Held; 1-10 employees; Writing and Editing industry)
June 2008 — Present (1 year 2 months)
I contribute videogame business blogs and stories to www.venturebeat.com.
(Public Company; 11-50 employees; Writing and Editing industry)
June 2008 — Present (1 year 2 months)
I cover the $40 billion videogame business for www.Weseed.com.
(Public Company; 10,001 or more employees; RTR.L; Financial Services industry)
June 2008 — Present (1 year 2 months)
I cover videogame trends through regular features focusing on the mainstream gamer, including the convergence of games with sports, entertainment and pop culture.
(Public Company; 201-500 employees; Writing and Editing industry)
May 2008 — Present (1 year 3 months)
I contribute to CBS News GameCore at: http://www.cbsnews.com/sections/tech/gamecore/main500397.shtml
(Privately Held; 11-50 employees; Writing and Editing industry)
January 2008 — Present (1 year 7 months)
I cover videogame hardware for www.tibesti.com.
(Writing and Editing industry)
December 2007 — Present (1 year 8 months)
I cover the convergence of Hollywood and games for UK-based Edge Magazine.
(Writing and Editing industry)
December 2007 — Present (1 year 8 months)
I cover the marketing of videogames for Ad Age Magazine.
(Writing and Editing industry)
November 2007 — Present (1 year 9 months)
I cover the videogame industry for Creativity Magazine.
(Privately Held; 51-200 employees; Writing and Editing industry)
November 2007 — Present (1 year 9 months)
I contribute videogame coverage to Complex Media's www.dasgamer.com
(Privately Held; 11-50 employees; Computer Games industry)
August 2007 — Present (2 years)
I write a monthly column for GamePro Magazine and GamePro.com on the convergence of games and Hollywood.
(Self-Employed; Entertainment industry)
May 2007 — Present (2 years 3 months)
I cover videogames and the convergence of Hollywood and games for Hollywood.com
(Public Company; 201-500 employees; Writing and Editing industry)
May 2007 — Present (2 years 3 months)
I contribute videogame business stories to Portfolio.com.
(Public Company; Myself Only; Computer Games industry)
January 2007 — Present (2 years 7 months)
I write the VIP Gamer column for ESPNVideogames.com.
(Entertainment industry)
January 2006 — Present (3 years 7 months)
I cover sports, entertainment and videogames for Hooters Magazine.
(Public Company; Myself Only; Entertainment industry)
January 2006 — Present (3 years 7 months)
I write the Celebrity Byte column for Yahoo! Games.
(Privately Held; 1-10 employees; Entertainment industry)
January 2005 — Present (4 years 7 months)
"Hollywood Goes Gaming" began as a documentary for Starz Entertainment, which aired last fall. Now it's a regular Web series for Fox Online Networks, including MySpace.com and IGN.com. The series focuses on the convergence of games and films by taking viewers to the Hollywood talent involved in games and game-based movies.
(Public Company; 11-50 employees; Computer Games industry)
January 2004 — Present (5 years 7 months)
I cover consumer the videogame business for AOL GameDaily Biz and also contribute consumer game stories for the main site.
(Privately Held; 51-200 employees; Writing and Editing industry)
January 2004 — Present (5 years 7 months)
I contribute business stories for Future's www.next-gen.biz
(Writing and Editing industry)
January 2004 — Present (5 years 7 months)
I contribute game features and reviews for Wired Magazine.
(Privately Held; 1-10 employees; Entertainment industry)
January 2004 — Present (5 years 7 months)
I work as a producer with Foglight Entertainment specializing in videogame programming for television outlets like The History Channel, The Discovery Channel, Starz Entertainment and MTV, as well as Web-based programming for online outlets.
(Privately Held; 1-10 employees; Computer Games industry)
January 2004 — Present (5 years 7 months)
Work with Joe Funk on videogame projects for a variety of companies both in and outside of the game industry, including custom publishing books, creating Web sites and offering expertise to newcomers in the space.
(Public Company; Myself Only; Computer Games industry)
January 1993 — Present (16 years 7 months)
John Gaudiosi has been writing for The Washington Post for the past 14 years, covering interactive entertainment. He also is a columnist for ESPN.com, AOL, and Yahoo!. And he contributes to outlets like Playboy Magazine, Wired Magazine and CBS on the worlds of entertainment, sports and celebrity.
(Public Company; 51-200 employees; Computer Games industry)
January 2007 — August 2007 (8 months)
I covered the $30 billion videogame business as a freelancer for Business 2.0 before they went under.
(Self-Employed; Myself Only; Entertainment industry)
January 2000 — May 2007 (7 years 5 months)
I worked with Chris Marlowe to help build The Hollywood Reporter into one of the leading outlets for the convergence of games and Hollywood. Reuters ran most of my exclusive stories on the convergence of games with movies, television and music.
(Entertainment industry)
2000 — 2004 (4 years)
(Privately Held; 11-50 employees; Computer Games industry)
January 1999 — August 2000 (1 year 8 months)
I held the roles of Senior Editor for videogame business magazine MCV USA, a weekly print magazine with online updates, as well as Senior Editor at incite PC Games, a monthly print magazine.
BA, MA , English Writing , 1989 — 1995
Consulting, writing, editing, producing for television and Web entertainment
Member of the International Game Journalists Association.
Member of the Society of Professional Journalists
Top 50 Game Journalists in the world according to 2006 Next-Gen.com Story