
R & D Programmer at Zealot Digital Pte. Ltd.
Singapore

R & D Programmer at Zealot Digital Pte. Ltd.
Singapore
Experienced in various aspects of game and game engine programming.
Integrated several prominent middlewares such as SpeedTree and Nvidia PhysX.
Direct experience in game engines such as Gamebryo, KJApi and Reality Engine(defunct).
Team leader in production with Scrum development style.
My professional goal is to enhance further my experience in diffrent aspect of game development such as AI, design and management.
Graphics shader programming in both model rendering and postprocesses, production team management.
(Information Technology and Services industry)
May 2009 — Present (7 months)
As one of the Research and Development team, I am currently part of a dedicated group on refactoring ZD's new game engine. This new engine is following a new but slowly becoming standard of Light Prepass as its rendering pipeline.
My role is to majorly implement that rendering pipeline. (progress posted on my personal blog)
Company Website:
http://www.zealotdigital.com.sg/
(Privately Held; Computer Games industry)
June 2007 — February 2009 (1 year 9 months)
Developing part of kjAPI game engine (www.kjapi.com) and Lonewolf game.
(Privately Held; 11-50 employees; Computer Games industry)
November 2006 — May 2007 (7 months)
Engine Programmer. Using Gamebryo.
(Information Technology and Services industry)
2006 — 2006 (less than a year)
(Privately Held; 11-50 employees; Information Technology and Services industry)
March 2005 — August 2006 (1 year 6 months)
Graphics Programmer to PC, Xbox and Opengl ES Mobile phone.
BS , Computer Science , 1999 — 2004
Aikido
(2005-2006 Organizing Committee Head) International Game Developers Assoc (IGDA) Manila Chapter, Shinjukai Aikido (Singapore), Practical Aikido Kai (Philippines)