
Senior Artist at Double Helix Games / Foundation 9
Greater Los Angeles Area

Senior Artist at Double Helix Games / Foundation 9
Greater Los Angeles Area
16 year work history in Games-VR Rides-Films-CG Cartoons for TV
1991 Somewhere in Time - prop company, prop design & manufacturing.
1993 Heroes of Might and Magic I-2D artist / Contributing Design
Iron Cross- Lead 2D artist
Jurassic Park- Prop Painter
1994 Hammer of the Gods- Voice-Over talent & 2D artist
The Flintstones the Movie- Prop Designer/ Set Painter
There goes my baby- Set Photographer
1995 Celebrity Poker- 2D artist
Wetlands- Game Story Concept
Empire II: The art of War- 2D artist
1995 KLS: The King, the Sword, the Legend- Senior E.A., Composer
Sinbad and the Sacred Fire- Game Designer, Director, Senior E.A.
1996 Disney’s Virtual Jungle Cruise -Track Designer, Senior E.A.
Oceania: VR ride for the Lisbon worlds Fair - Senior E.A., fly through animator
1997 Savage Quest: coin op - Senior E.A
Aquatica- Lead 3D Environment Artist, Character Designer/Modeler, Composer
Titanic- Set painter
1998 Simple Gifts Feature Film: Composer IMDB Credited
1999 Steven Spielberg’s: Sky Pirates VR vertical reality ride for Gameworks- Art Director/ 3D Environment Artist/ Composer
2000 Warner Bros: Starship Troopers 3D cartoon - 3D Environment Artist (Last episode only)
Warner Bros: Max Steel – Team leader/3D Environment Artist
Stand Winston’s: Trakk a 3D film- Composer/Sound Design
2001 Disney’s: Atlantis- 3D Vehicles & Character Artist/Art Direction
Super Bubble pop- Character Artist
Tron Game: Prototype - Art Direction/EA
Baldur’s Gate: Dark Alliance - 3D Environment Artist
2002 Microsoft’s: The Unseen- Lead 3D Environment Artist
2003 Backyard Wrestling: Don’t try this at home- Xbox Port, Environment Artist
2004 Fear Factor prototype- Art Directon, 3D Environment Artist/ Composer/ Voice-overs
2005 Mortal Kombat: Shaolin Monks- Senior 3D Environment Artist
2006 Dirty Harry- Senior E.A.
2007- Senior EA-.Part of new IP team- 4 pitches.
2008- Silent Hill V - Senior EA Managed 6 levels - Xbox 360/PS3
Professional experience in Film/Game Composing, Game Design, 2D 3D Artwork, Blue Screen Directing, Voice Talent and Direction, Digital Video Editing, Photography. Managment. Art Direction. Lead Environments. Lead Artist. Environment Concept art.
(Privately Held; 11-50 employees; Animation industry)
February 2008 — Present (7 months)
Composed 1,200 word articles for the printed publication based on my industry expertise. The articles are featured ten pages into the magazine under the title "Viewpoint CG" and are parented with my artwork.
February issue - Article subject "Digital Backlot Economics"
(Privately Held; 51-200 employees; Computer Games industry)
November 2007 — Present (10 months)
(Privately Held; 51-200 employees; Computer Games industry)
July 2006 — Present (2 years 2 months)
06• Worked on Dirty Harry in until cancelled.
(Privately Held; 1-10 employees; Entertainment industry)
2000 — Present (8 years)
The Digital Backlot is a combination of my personal fine art paintings, professional production work.
(Public Company; 11-50 employees; Computer Games industry)
April 2006 — July 2006 (4 months)
• Redesigned interface graphics.
• Repainted all character portraits and building textures within a short three month period. Basically gave the game a face lift..
(Public Company; 51-200 employees; Computer Games industry)
2002 — April 2006 (4 years)
•Created textures, props, lighting, effects, environmental prop animations.
•We ownend the levels completely from start to finish.
•Responsible for more then half of the game facade development for MK Shaolin Monks. Responsible for featured remakes of famous Mk1-2 levels, Pit, Forest, Tombs, Armory, Wasteland boat ride, two sections of the Wu-shi Academy and Wu-shi forest.
•Painted majority of the skybox Mattes
• Responisible for environment scene and charcater lighting for my and other EA levels.
(Public Company; 51-200 employees; Computer Games industry)
2002 — 2003 (1 year)
Hired as a senior artist, was promoted to Lead Environment Artist. The company crashed and burned despite our best efforts. The team was top notch, however... we had a schmuck investor come in a ruin it for all of us. Took the money and ran...
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
July 2002 — August 2002 (2 months)
I scored music and created sound effects for "Trakk" a promotional 3D Trailer teaser. I also scored music for various toy products, the behind the scenes CDs that came with the action figures. My music can still be heard on Stan Winston websites.
(Privately Held; 11-50 employees; Computer Games industry)
2001 — 2002 (1 year)
• Built all vehicles and characters for Disney's Atlantis game. Interfaced with Disney Interactive.
• Built all Characters for Super Bubble Pop
• Designed Tron Prototype
• Designed a Western Prototype
• Scored music for demos
(Privately Held; 1-10 employees; Entertainment industry)
2000 — 2001 (1 year)
• Built 5 levels made up of 3D tile sets in a short six month period.
(Privately Held; 201-500 employees; Motion Pictures and Film industry)
2000 — 2001 (1 year)
• Worked on the last episode of Star Ship Troopers Roughnecks (got a medal for my efforts, no joke..)
• Credited on six episodes of Max Steel until the company was shut down.
(Public Company; 51-200 employees; Computer Games industry)
1996 — 2000 (4 years)
•Created half of a high-end, real-time 3-D ride while having design freedom creating the real-time river track for Disneyquests" Virtual Jungle Cruise" ride.
•Created complete, real-time environments and camera work for the Oceana project, shown in Worlds Fair ‘98.
•Single 3-D environment, Composer, creature and texture artist on Aquatica/Intel for Catmi ‘99 release of Pentium processor
•Lead Environment and creature artists on Aqautica and EA on Savage quest, Angel Studios first PC based Arcade game.
•Soul artist/Composer on Steven Spielberg's “Sky Pirates” a 3D VR ride for GameWorks
• Worked with programmers on art simulations that became the Midtown Madness engine.
(Privately Held; 51-200 employees; Computer Games industry)
1995 — 1996 (1 year)
• Game Designed Sinbad: and the Sacred Fire.
• Built 300 CG sets
• Directed live actors on blue screen
• Scored main title tracks for four games.
• Managed outsourced talent for music and art
(Public Company; 51-200 employees; Computer Games industry)
1993 — 1995 (2 years)
•Invented and designed original 2-D tile based and 3-D related artwork for over 5 interactive games. Key artist on the original Heroes of Might and Magic
•Responsible for influencing innovative game design for both Mac and PC platforms.
•Designed, composed, and edited promotional videos for the games.
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
January 1989 — November 1990 (1 year 11 months)
• Designed props and costumes for various TV shows and Feature films.
• Helped develop hand-made Troll masks that sold for two to three hundred each.
New Technologies, Snowboarding, Mini Formula Racing, Martial Arts, Oil Painting, Photography, Survival Camping, Card Magic and Manipulation, resting between all of it.
AMA Acadamy of Magical arts Magician Member AKA (The Magic Castle)
•Featured in the Sept.2002 issue of Computer Graphics World Magazine four page with interview
•Featured in the July 2000 issue of Computer Graphics World Magazine
•Speaker at GDC 2001- on designing Hollywood atmosphere in gaming.
•Feature Writer in March 2000 issue of Sci-Fi and Fantasy Magazine
•Directing actors on blue screen, Non-linear editing, script writer, concept artist, Composer/sound mixing, voice-over character work on key projects. Strong film background.
•Best editing -1993, Best Direction -Pasadena Film awards 1993