Game Producer/Designer/Audio Director at Arkadium
Greater New York City Area
Game Producer/Designer/Audio Director at Arkadium
Greater New York City Area
Award-winning game designer and developer. Has been designing and developing games as a hobby for over 10 years, and has been working professionally since 2006. In the past, has worked as a game designer for one of the biggest mobile companies in the world, Gameloft. Has a broad skill-set encompassing most areas of game design, development, and production.
Has managed creative teams in lead designer roles and has acted as a Producer and Associate Producer in various independent and commercial projects.
Currently working as Arkadium's Game Producer and Audio Director.
Game design, game writing, storytelling, character design and development, mission and scenario development, gameplay mechanic balancing, art and music direction, project and production management.
(Privately Held; Online Media industry)
August 2007 — Present (2 years 4 months)
Game designer and producer for online games for the PC. Has acted as designer/producer on a wide range of casual and core gamer titles. Employs a wide skillset to take game products from concept to completion.
(Privately Held; Online Media industry)
August 2007 — Present (2 years 4 months)
Responsible for all in-game audio for all Arkadium-produced titles.
(Self-Employed; 1-10 employees; Computer Games industry)
February 2007 — October 2007 (9 months)
Joe's independent team, formed for the development of small casual games on the PC, X-Box 360 Live Arcade, and Playstation Network. Is made up of like-minded individuals that want to make smaller, content-rich, pick-up-and-play titles. On Hiatus.
(Public Company; 501-1000 employees; Computer Games industry)
November 2006 — June 2007 (8 months)
Balanced gameplay mechanics, created bosses, and designed levels for three separate game titles at the New York City Studio. Performed in a lead designer role. Worked closely with the Research and Development department to develop new game concepts and IPs. Also helped flesh out already established ones. Provided recommendations at management’s request on possible IP performance.
(Non-Profit; 1-10 employees; Computer Games industry)
September 1996 — September 2006 (10 years 1 month)
Founded in September of 1996 by Joe Laurino and Bryan Rodriguez, HyperActive Productions was a non-profit, just-for-fun game development team consisting of a few like-minded individuals who wanted to get into the game industry someday in various roles. Joe released games like JetPack Justice and Infection and HP developed a reasonably large fan base, all things considering. When college life called, the company was put to rest so that Joe and his comrades could focus on the bigger picture.
Digital Art And Design , Game Design and Development , 2004 — 2006
Independent Game Developer's Association (NYC and Orlando Chapters), Cousteau Society 2008-Present
38th Annual Creativity Silver Award (Fight Science: The Game), Creativity-Online.com
39th Annual Creativity Silver Award (National Geographic Expedition Game)
39th Annual Creativity Silver Award (National Geographic's Hooked : The Game)
39th Annual Creativity Gold Award (History Channel Warriors Game)
15th Annual Communicator Awards - Award of Excellence (National Geographic Expedition Game), http://www.communicatorawards.com/winners/
Davey Awards, 2008 Integrated Campaign Gold Winner (The Pini Society: The Remarkable Truth), www.daveyawards.com
Excellence in the 3D Arts, Full Sail Graduating Class of June 2006
Game of the Week Nomination (JetPack Justice Episode 1), Create-Games.com
Game of the Week Nomination (Infection), Create-Games.com
PocketGamer Silver Award (Minigolf Revolution : Pirate Park), PocketGamer.com
Wireless Gaming World Editor's Choice Award (Minigolf Revolution : Pirate Park), Wireless Gaming World