Lead Character Artist at Meteor Games
Greater Los Angeles Area
Lead Character Artist at Meteor Games
Greater Los Angeles Area
3D modeling and texture artist. Works in Maya, 3D Studio Max and Zbrush to create assets for video games.
3DStudio Max 8, Maya 7, Zbrush 2, Houdini 8, Pixar’s RenderMan, Unreal Engine 2, Swarmada Game Engine, Corel Painter IX, Adobe Photoshop, Illustrator, After Effects, Final Cut Pro, Macromedia Director, Dreamweaver, Flash, Customer Service
(Privately Held; 11-50 employees; Computer Games industry)
November 2007 — Present (1 year 1 month)
I take a wide range of artistic concepts such as character and monster design, environment design and item/clothing/weapon design, then clean them up and create 3D models of each item for use with our game engine. This also entails adding textures and some basic rigging/animation as needed.
(Educational Institution; Higher Education industry)
June 2007 — July 2007 (2 months)
Topics included in lesson plans:
3D Studio Max - modeling, texturing, rigging, skinning, and animation. Conceptualizing ideas utilizing Adobe Photoshop software and creating an art pipeline for Unreal Engine 2.
(Educational Institution; Higher Education industry)
September 2003 — June 2007 (3 years 10 months)
Student of Bachelor of the Fine Arts in Game Development / Interactive Design with a minor in Visual Effects.
(Public Company; Computer Games industry)
March 2007 — May 2007 (3 months)
Created assets for AAA titles according to Electronic Arts’ standards.
(Public Company; 10,001 or more employees; Retail industry)
August 2004 — May 2007 (2 years 10 months)
Responsible for customer service, cashiering, and stocking.
(Privately Held; Computer Games industry)
January 2007 — March 2007 (3 months)
Set the style and oversaw all art assets produced. This includes color palettes, cultural authenticity, and art team continuity. Help artists when they need assistance as well as acting liaison to project lead. The position also requires that the art director to be in charge of making sure the art team meets all deadlines and produces the correct assets.
(Computer Games industry)
March 2006 — June 2006 (4 months)
Responsible for 3D Modeling and texturing, animation, implementing assets into in house game engine, play testing and creating bug lists.
(Public Company; 10,001 or more employees; Retail industry)
2001 — 2004 (3 years)
Responsible for customer service, bagging, pushing carts, and stocking.
BFA, Interactive Design / Game Development, 2003 — 2007
Graduated with honors, Cum Laude. Minor in Visual Effects.
Video Games, 3D modeling, Cooking, Books, Music
Featured in La Galerie Bleue at the Savannah College of Art and Design for Interactive Timeline piece.