Freelance Artist and Owner, Design Devil
Greater Los Angeles Area
Freelance Artist and Owner, Design Devil
Greater Los Angeles Area
Experienced Artist, Designer and Inventor that has been a working professional in the Toy and Comic Book Industries for over twelve years.
Based out of Southern California, Joe left the full time world behind to carve his own path as an artist. Working with such clients as Hasbro, Mattel, Disney and Sideshow Collectibles, Joe has quickly made a name for himself among all of the major toy companies.
Joe's projects range from Action Figures to Plush Goods, from Board Games to Collectibles, from Comic Books to Style Guides and a lot of other fun stuff in between.
Toy Design and Development; Package, Character and Promotional Design; Digital Painting and Coloring; Art Direction and Creative Consultation.
(Educational Institution; 201-500 employees; Higher Education industry)
January 2008 — Present (10 months)
Currently instructing the Photoshop for Toy Designers class - An Idea driven workshop that introduces students to Adobe Photoshop as a primary tool for use in the toy industry.
(Sole Proprietorship; Design industry)
July 1999 — Present (9 years 4 months)
Freelance Design and Development Studio working with various clients to Conceptualize, Design and Develop retail toys, collectibles, premiums and promotional items - equipped to take the project from concept to completion, from sketch to full color presentation boards or control art. Client list includes: Hasbro, Mattel, Disney, Sideshow Collectibles and many others.
(Consumer Goods industry)
October 1996 — December 1999 (3 years 3 months)
Use of traditional illustration as well as computer skills to design and create toys, gifts and collectibles for various licenses, such as Star Wars, Disney, Warner Bros., Marvel Comics, and many others; using imagination and artistic skills to design fun and innovative new products.
Promoted to Creative Manager/ Head Designer on successful Star Wars Episode I products. Directed and assisted in every stage of development; from design to sculpt, through finished product. Directed a team of artists while meeting tight deadlines. Worked closely with Hong Kong factories and engineers to ensure quality during manufacturing.
(Public Company; 201-500 employees; Publishing industry)
February 1994 — October 1996 (2 years 9 months)
Use of Adobe PhotoShop to color interior comic book pages, Pin ups, ads, Trading cards and covers for all of Marvel and Malibu Comics monthly titles; using color to emphasize such aspects as mood, energy and emotion as dictated by the story line.
Art, Film 1992 — 1994