
Junior Animation/Cinematic Artist at Playlogic Game Factory
Rotterdam Area, Netherlands

Junior Animation/Cinematic Artist at Playlogic Game Factory
Rotterdam Area, Netherlands
* Created a 6 minute short called 'Inflate Escape' which was nominated for several prizes.
* Created cinematics for Fairytale Fights, game by Playlogic Game Factory.
* Created in-game animations, animation implementation and tweaking for Fairytale Fights.
* Enemy and Boss designs for Fairytale Fights DLC. Concept to prototypes.
* Created a proposition for rebranding Playlogic Game Factory as a graduation project.
* Gained game development related skills (Unreal 3, Matinee) while working on Fairytale Fights at Playlogic Game Factory.
* Good graphic & interaction design skills.
* Getting the job done, perfecting concepts and design.
* Strong sense for timing and user experience for games (gameplay, cinematics) and video's (short film, commercials).
* Hardworking, perfectionist.
* Big love for games and movies.
* All round: animation, interaction design, visual design, cinematics, gameplay, concepting, storyboarding, editing, Macromedia Flash.
(Privately Held; Computer Games industry)
June 2009 — Present (6 months)
* Providing in-game animations for Story and PvP levels.
* Enemy Design (behavior and animation). Providing prototypes of different enemy classes (combat behavior, characterisation and balancing). Designed initial concept and demos.
* Designed and prototyped a mid-boss fight. From initial concept to working demo. Up for consideration to put in DLC.
* Working on cinematics for Fairytale Fights. Providing matinee sequences and animations for several cutscenes.
(Privately Held; Computer Games industry)
February 2009 — July 2009 (6 months)
Developed a proposition for rebranding Playlogic Game Factory. This was a graduation project.
(Privately Held; Computer Games industry)
February 2008 — July 2009 (1 year 6 months)
Worked as an assistant animator. One to two days a week.
(Privately Held; Computer Games industry)
September 2007 — February 2008 (6 months)
Researched and demo'ed Unreal Matinee, creating cinematics, worked on animations and gameplay.
(Animation industry)
September 2004 — June 2005 (10 months)
Worked on animation and editing (compositing) for 'Colin', a 3D animated series for VPRO.
(Public Company; Machinery industry)
January 2004 — July 2004 (7 months)
Worked on 3D models and website.
Bachelor of CMD , Experience Branding, (Visual/Interaction) Design , 2005 — 2009
Multimedia Designer , Multimedia Vormgeving, Animation & Games , 2002 — 2005
The usual: movies, music, gaming, sports (karate, skating)
Nominated: Zuid-Hollandse Vormgevers Prijs for 'Inflate Escape'
'Inflate Escape' hosted on HAFF PanoramaNL 2007 website
'Inflate Escape' covering 3 to 4 pages on Google
'Inflate Escape' being on a lot of forums, topping the list of 'Filmers.nl' for almost 3 years now!