
Senior Director at DTS
San Francisco Bay Area

Senior Director at DTS
San Francisco Bay Area
Experienced manager and scientist in digital audio signal processing, with a proven track record in technology innovation and technology transfer, IP and product development leadership, hiring and coaching highly skilled engineers and scientists. Expert in digital audio effects, spatial audio and audio processing architecture for consumer electronics, computer music and gaming.
Digital audio signal processing. Spatial audio, room acoustics, psychoacoustics. Interactive audio technology and standards. Digital audio effects, audio playback enhancement. Artificial reverberation. 3-D audio. Multi-channel audio coding. Audio system architecture.
Group management, project management. Product quality assessment, critical listening. Technology scouting. IP protection and assessment.
(Computer Software industry)
January 2009 — Present (11 months)
Leading technology R&D activities for audio post-processing and pre-processing. Managing DTS R&D satellite office in Scotts Valley, CA.
(Public Company; CREAF; Computer Hardware industry)
2006 — December 2008 (2 years )
Supervised a team of 7 PhD- and MSc-level scientists and engineers at Creative Advanced Technology Center to develop the next generation of Creative's audio playback enhancement technology. Supervised X-Fi technology transfer and certification activities for both PC sound cards and embedded/mobile audio products. Developed new methods for multi-channel audio analysis and coding, upmix and format conversion, headphone and loudspeaker 3D audio.
(Public Company; 1001-5000 employees; CREAF; Computer Hardware industry)
2001 — May 2008 (7 years )
Responsible for the specification and development of audio signal processing architectures and digital audio effects for Creative's SoundBlaster Audigy and X-Fi sound card product lines under Windows XP/Vista (PCI, USB, HD Audio). Defined signal processing features of sound cards and embedded/mobile audio platforms.
(Public Company; CREAF; Computer Hardware industry)
1998 — 2005 (7 years )
Built and managed a team of 5 highly skilled audio DSP engineers at Creative Advanced Technology Center to design and implement the digital audio effect technology incorporated in Creative's industry-leading SoundBlaster Live!, Audigy and X-Fi sound card product lines. Specified and led the implementation of Creative's EAX API and interactive 3-D audio rendering engine. Contributed to interactive 3D audio standard specifications: IA-SIG I3DL2; MPEG-4 Advanced Audio BIFS; OpenAL; 3-D MIDI. Developed new methods for computationally efficient 3D positional audio spatialization of multiple sound sources and spatial reverberation for gaming, virtual reality or computer music applications.
(Government Agency; 51-200 employees; Music industry)
1992 — 1998 (6 years )
Member of IRCAM Room Acoustics team. Developed in Max/MSP the IRCAM Spatialisateur library (Spat~), a software suite for the spatialization of sound signals in musical creation and performance, post-production, and virtual reality / telepresence (currently distributed as a Max/MSP library and in the form of audio software plugins). Carried out research in 3-D positional audio and room acoustics. Co-supervised doctoral students. Participated in music creation and post-production projects.
(Electrical/Electronic Manufacturing industry)
1988 — 1992 (4 years )
Designed and implemented on Motorola DSP56K a digital audio dynamics processor for a professional digital audio mixing console. Developed a revision of the mixing console’s real-time operating system. Researched and implemented a spatial reverberation system for the same platform, as part of my doctoral research project (more details below).
Doctorate , 1989 — 1992
Design and Implementation of a Spatial Sound Processor Based on Physical and Perceptual Models. Thesis advisor: Prof. Antoine Chaigne. Researched and developed a real-time digital audio reverberation and spatialization algorithm. Developed a general framework and method for the design of artificial reverberators using multi-channel feedback delay networks. Supervised engineering student projects on room impulse response measurement and digital modeling of head-related transfer functions.
Engineer , 1985 — 1987
Studied Mathematics, Physics, Electronics, Computers.
Music collector. DJ. Experimental music. Sound engineering.
AES, IEEE, IA-SIG.
Audio Engineering Society Fellowship Award, 2009.
Keynote speaker at Digital Audio Effects Conference (DAFx) 2007 and SpACE-Net Spatial Audio Workshop 2008.
Invited papers and paper session chair at Audio Engineering Society conventions and conferences.
Served in Ph.D. thesis committees: MIT, Helsinki University of Technology, IRCAM, France Telecom R&D, INRIA.
Paper reviewer for technical journals and conferences: Audio Engineering Society, Digital Audio Effects (DAFx), International Computer Music Conference, Acoustical Society of America, Acustica, IEEE, EURASIP...