
Sr. User Experience Designer; Elvis-style visual & interaction design chops
Greater Boston Area

Sr. User Experience Designer; Elvis-style visual & interaction design chops
Greater Boston Area
Developing user interface standards, rapid prototyping, wireframes, mockups, and detailed specifications. ▪ Applying user-interface design principles, human factors and graphic design principles to produce innovative solutions, balancing speed and quality throughout process. ▪ Natural communicator; collaborating with developers, software architects and product managers to guide design through inception, approval and implementation.
(Privately Held; 1001-5000 employees; Computer Software industry)
June 2008 — Present (1 year 6 months)
Member of 35 person User Experience team, serving as one of 2 designers working on solutions for MathWorks' core Simulink functionality.
(Public Company; 1001-5000 employees; MNST; Internet industry)
November 2005 — May 2008 (2 years 7 months)
Key member of a global 27 person UX team, serving as one of a five-person design sub-group that handled all employer facing ecommerce products, including Monster's legacy enterprise applications and the self-service experience for SMB customers.
• Created wireframes, mockups, visual designs and prototypes to accompany specifications.
• Teamed up with developers, product managers, usability engineers and systems analysts.
• Arrived at design solutions that met user needs, addressed business goals, and were technically feasible.
• Led project to establish and streamline process between UX design and UX development; such as initiating a wiki to start Monster’s first style guide; documenting design patterns; posting deliverables and holding scheduled reviews during design cycle.
• As part of the Site Standardization group, responsible for researching and initiating Pattern Libraries and how implementation will aid transferability of new designs to international market.
(Privately Held; 201-500 employees; Computer Software industry)
April 2003 — October 2004 (1 year 7 months)
(Intranets.com was acquired by WebEx/Cisco)
Served on a two-person design team producing graphics, HTML mockups, and rapid prototyping of new features / new modules. Conducted usability testing and initiated UI overhauls to update the product’s look and feel; reengineered navigation for greater ease of use.
• Sold management on the need to overhaul the user interface to improve product’s appearance, usability and increase sales. Efforts increased sales and provided for a much simpler and more attractive interface. New interface used by new management following company acquisition.
• Introduced prototyping of new modules to accompany standard written specifications.
• Implemented style guides to create consistency throughout product.
• Ensured interface compatibility across multiple platforms, browsers, and languages.
(Privately Held; 51-200 employees; Computer Software industry)
January 2000 — February 2003 (3 years 2 months)
(Purchased by Oracle)
Cross-functional member of seven-person UI development team, managing graphic design, HTML prototyping, usability testing and product documentation. Responsible for redesigning user interface for web-based supply chain collaboration suite used by Fortune 500 companies. Managed design from conceptualization through implementation for six release cycles. Developed customer friendly product features that included design and development of pages using new world-class interface, graphics and layouts. Built prototypes for new versions resulting in new client contracts while software was in development status. Sales surged after final release.
• Introduced utilization of mock-up screens, CSS, and style guides to create a consistent look across product screens.
• Ensured compatibility of interface across multiple platforms, browsers, and languages.
• Crafted icons, labels, and text with internationalization in mind, particularly for the Asian market.