Jim Purbrick

Jim Purbrick

Studio Director at Linden Lab

Brighton, United Kingdom

Current
  • Studio Director at Linden Lab
Past
  • Director at Digital World Developments
  • Lead Server Engineer at Climax Entertainment
  • Mobile Networked Games Development at Blast Theory
  • Game Designer at Codemasters
  • Web Software Development at theBIW.com
  • Java Applet Development at Visual Technology
Education
  • Nottingham University
  • Nottingham University
Connections
228 connections
Industry
Computer Software
Websites

Jim Purbrick’s Summary

Leader and software engineer with commercial experience and academic research contributions spanning virtual worlds, entertainment, multi-media, networking, computer languages and distributed systems.

Jim Purbrick’s Specialties:

Software Engineering, Computer Science, Software Architecture, Networking, Distributed Systems, Multi-media, Web Development, Computer Games, Virtual Worlds


Jim Purbrick’s Experience

  • Studio Director

    Linden Lab

    (Privately Held; 201-500 employees; Computer Software industry)

    November 2005Present (2 years 7 months)

    Set up Linden Lab Brighton. Project management. Scripting R&D: Developed LSL to Common Intermediate Language (CIL) compiler; Embeded Mono open source Common Language Runtime (CLR) in Second Life simulator; Developed scavaging garbage collector which allows CLR class unloading; Developed translator which instruments CLR assemblies to add Stackless Python style microthreading based on building partial continuations on the heap.

  • Director

    Digital World Developments

    (Privately Held; 1-10 employees; Computer Software industry)

    November 2004November 2005 (1 year 1 month)

    Digital World Developments provides virtual world design and development services.

  • Lead Server Engineer

    Climax Entertainment

    (Privately Held; 201-500 employees; Computer Software industry)

    October 2002November 2004 (2 years 2 months)

    Responsible for all network and server architecture for the Warhammer Online Massively Multiplayer Roleplaying Game (MMORPG). Included everything from UDP based networking to seamless, scalable server clustering and load balancing. Included team leadership responsibilities.

  • Mobile Networked Games Development

    Blast Theory

    (Privately Held; 11-50 employees; Computer Software industry)

    April 2002October 2002 (7 months)

    Developed wireless mobile gaming protocol over UDP used on the Prix Ars Electronica winning and BAFTA nominated "Can You See Me Now?" and "Uncle Roy All Around You" games.

  • Game Designer

    Codemasters

    (Privately Held; 201-500 employees; Computer Software industry)

    October 2001April 2002 (7 months)

    Designed economic, character progression, combat and player versus player systems for Dragon Empires Massively Multiplayer Online Role Playing Game (MMORPG).

  • Web Software Development

    theBIW.com

    (Privately Held; 1-10 employees; Computer Software industry)

    October 1999April 2000 (7 months)

    Evaluation of DWG and SVG vector graphics format. Development of ActiveX wrapper for DWG viewer which allowed web based persistent annotation of CAD drawings.

  • Java Applet Development

    Visual Technology

    (Privately Held; 11-50 employees; Computer Software industry)

    April 1999October 1999 (7 months)

    Developed Java applets for building and architectural walkthroughs.


Jim Purbrick’s Education

  • Nottingham University

    PhD, Computer Science, October 1998June 2001

    Research in to continuously available virtual environments. Published papers in ACM Multimedia, ACM CHI and IEEE Virtual Reality conferences. Published papers in MIT Presence and MIT Computer Music journals.

    Activities and Societies:
    University Big Band
  • Nottingham University

    BSc (Hons), Computer Science, October 1995June 1998

    In addition to university study developed Warlock, a Java Applet based web game subsequently purchased by Games Workshop, and Junction25, a map editor for DMA’s Grand Theft Auto game which provided Direct3D experience, featured in PC Zone magazine (issue 66) and was downloaded over a quarter of a million times.

    Activities and Societies:
    Hugh Steward Hall Computer Commitee

Additional Information

Jim Purbrick’s Websites:

Jim Purbrick’s Groups:

  • LinkedIn UK 1st Million Members member

Jim Purbrick’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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