Jim Greer

Jim Greer

Co-founder and CEO of Kongregate

San Francisco Bay Area

Current
Past
  • Software Engineer (contract) at shockwave.com
  • Co-founder / Product Director at Titanic Entertainment
  • Programmer at Origin Systems
Education
  • Princeton University
  • Princeton High School
Connections
500+ connections
Industry
Computer Games
Websites

Jim Greer’s Summary

I have over ten years experience in game development, as an engineer, team leader, and tech director. The bulk of that experience has been in online and web games.

Jim Greer’s Specialties:

Java, C++, Ruby on Rails, web development, game development


Jim Greer’s Experience

  • Founder & CEO

    Kongregate

    (Privately Held; 11-50 employees; Computer Software industry)

    May 2006Present (3 years 7 months)

    Currently in beta, Kongregate seeks to create the leading online hub for players and game developers to meet up, play games, and operate together as a community.

    By wrapping user-submitted Flash games with various community features, Kongregate's site serves as a unique way for users to play great web-based games alongside friends. Anyone can add their own games to Kongregate’s library in a process that’s fast and simple.

  • Technical Director, Pogo

    Electronic Arts

    (Public Company; 5001-10,000 employees; erts; Computer Software industry)

    March 2006May 2006 (3 months)

    Responsible for overall technical strategy and stability for Pogo and Club Pogo. Spearheaded and led development of next generation platform for Pogo casual games.

  • Senior Manager, Engineering (for Pogo.com)

    Electronic Arts

    (Public Company; 1001-5000 employees; erts; Computer Software industry)

    November 2001March 2006 (4 years 5 months)

    I managed a group of game developers for the Pogo.com site, the #1 games site on the web (in usage and stickiness, second to Yahoo in uniques). My group consisted of 12 developers. We developed client-side game applets in Java, as well as the multiplayer server-side code. Pogo.com is also a very dense web application, written in Java and running on Tomcat and Apache. I started at Pogo 11/2001 as a developer.

  • Interactive Artist

    Mine Control

    (Partnership; 1-10 employees; Fine Art industry)

    20012002 (1 year )

    Assisted my former business partner and Spain’s leading theater company on several interactive art installations and performances. Collaborated on concepts, design, programming, installation and other production. Photos and video at www.mine-control.com.

  • Software Engineer (contract)

    shockwave.com

    (Privately Held; 51-200 employees; Computer Software industry)

    19992001 (2 years )

    - Integrated a classic arcade emulator into shockwave.com’s browser plugin. This was used in ten 80s arcade classics (Defender, Robotron, Joust, Spy Hunter, Rampage, etc) published on shockwave.com’s entertainment web site. These are still going strong four years later.

    - Real time client-side sound processing plugin for shockwave.com. Allowed real-time visualization, reverb, and graphic equalization in a web browser. This is an Xtra that is still in active use by Director developers.

  • Co-founder / Product Director

    Titanic Entertainment

    (Privately Held; 1-10 employees; Computer Software industry)

    September 1995April 1998 (2 years 8 months)

    - Co-founded game development studio.
    - Helped to procure capital and development funding.
    - Co-designed and implemented highly-acclaimed CD-based Internet strategy game – NetStorm: Islands at War, pusblished by Activision.
    - NetSorm received an 89% rating in PC Gamer, and was described as the "#1 Game of All-time that Nobody Bought", by C-Net.
    - Co-designed and implemented client-server communications system that allowed hundreds of units to fight in sync on up to eight machines over the Internet.
    - Co-designed and implemented shared-process system to reduce bandwidth requirements to 9600 baud.
    - Designed and implemented animation system to maintain smooth animation of hundreds of units in real time, even under Internet packet latencies as high as 10 seconds.
    - Oversaw production of music voice content for game. Cast and directed actors, composer, and supervised recording sessions.

  • Programmer

    Origin Systems

    (Privately Held; 51-200 employees; Computer Software industry)

    19911992 (1 year )

    - Managed team of five game world designers and two behavior programmers for Ultima VII: The Black Gate, an award-winning role-playing game
    - Coded spells, monsters, traps and many other elements of a huge fantasy universe.


Jim Greer’s Education

  • Princeton University

    BA , Computer Science , 19911995

    Activities and Societies:
    - University Scholar
    - National Merit Scholar
    - Columnist for The Daily Princetonian and music critic for The Nassau Weekly.
  • Princeton High School

    19851989


Additional Information

Jim Greer’s Websites:

Jim Greer’s Interests:

- Had a bilingual upbringing in Spain, Guatemala, and the Dominican Republic. Speak near-native Spanish and fluent Italian. - Hobbies include snowboarding, poker, golf, running. - Less formal work experience as canal boat captain in Amsterdam, English teacher in the Dominican Republic, cook in Telluride, Colorado. (Photo by Joichi Ito.)

Jim Greer’s Groups:

The Lobby Conference, Hacker News (jimgreer)

  •    PrincetonEN V-Net
  •    KIVA
  •    GamesProducers
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Casual Games
  •    Game Developers
  •    Hacker News
  •    EA Alumni Group
  •    MMORPG
  •    The Online Games Portals Group
  •    Game Payments
  •    TEDx San Francisco Bay Area
  •    Princeton High School Alumni - PHS - Princeton, NJ

Jim Greer’s Contact Settings

Interested In:

  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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