
2d/3d Artist
Huntsville, Alabama Area

2d/3d Artist
Huntsville, Alabama Area
I have worked previously as a 2d/3d Artist in the game industry and now I am involved using the same skills and knowledge creating assets for military, government and commercial applications. My goals for the next year are to grow by making myself more rounded by learning more 3d applications as well as studying more traditional painting.
I have always been involved in concept and creating art for games which started with my group of friends and our local DnD games since as far back as elementary and middle school. Painting miniatures, designing character concepts, maps and dungeons and posters for the games. Seeing my first textured 3d model hooked me in for life and Ive been in love with 3d ever since.
Traditional Art, Clay Sculpting, Maya, Multigen Creator, Mudbox, Photoshop, Painter, Deep Paint, 3d Coat, Motionbuilder
(Privately Held; Computer & Network Security industry)
September 2008 — Present (1 year 4 months)
Working at a wonderful leading company in the game/ simulation Industry. My work includes pretty much anything and everything 3d in the pipeline from 3d Modeling, Texture painting, Rigging etc. Military to commercial projects. I am glad and happy to work with a huge team of very talented and some of the smartest people Ive met.
(Computer Games industry)
November 2007 — September 2008 (11 months)
I started off here as a texture artist and took over as the lead artist for a while here at the studio.My responsibilities included from concept design, 3d modeling, texture painting, rigging and setup. Managing a small art team and freelance artists for a while as well. I worked with the designers and programmers to smooth out the pipeline and have better communication to speed up and get better results. Left to pursue a more stable job in the industry.
(Computer Games industry)
October 2006 — November 2007 (1 year 2 months)
Indy Game that was started up by grass roots effort. We worked on getting a demo for a steampunk MMO based on a combo of Bladerunner feel of a world. Trained and helped artists on the team as well as storyboarded, modeled, textured, rigged, animated characters and environments for the game engine. Worked with Designer and Programmers to create and manage a workflow to help create the world of XShift. Left to pursue a fulltime position in the Industry, but stayed on to help if needed until August 2008 when the project was ended. Great game and great idea and wonderful people I got to meet and work with.
Associates , Computer Animation , 2005 — 2006
Game Scene and Character Design/ Preproduction Focus