James Patton

James Patton

2d/3d Artist

Huntsville, Alabama Area

Current
Past
  • Texture Artist/ Lead Artist at Blue Street Studios
  • Lead Artist/ Concept Artist at XShiftOnline.com
Education
  • Full Sail Real World Education
Connections
35 connections
Industry
Defense & Space
Websites

James Patton’s Summary

I have worked previously as a 2d/3d Artist in the game industry and now I am involved using the same skills and knowledge creating assets for military, government and commercial applications. My goals for the next year are to grow by making myself more rounded by learning more 3d applications as well as studying more traditional painting.

I have always been involved in concept and creating art for games which started with my group of friends and our local DnD games since as far back as elementary and middle school. Painting miniatures, designing character concepts, maps and dungeons and posters for the games. Seeing my first textured 3d model hooked me in for life and Ive been in love with 3d ever since.

James Patton’s Specialties:

Traditional Art, Clay Sculpting, Maya, Multigen Creator, Mudbox, Photoshop, Painter, Deep Paint, 3d Coat, Motionbuilder


James Patton’s Experience

  • 2d/3d Artist

    AEgis Technologies

    (Privately Held; Computer & Network Security industry)

    September 2008Present (1 year 4 months)

    Working at a wonderful leading company in the game/ simulation Industry. My work includes pretty much anything and everything 3d in the pipeline from 3d Modeling, Texture painting, Rigging etc. Military to commercial projects. I am glad and happy to work with a huge team of very talented and some of the smartest people Ive met.

  • Texture Artist/ Lead Artist

    Blue Street Studios

    (Computer Games industry)

    November 2007September 2008 (11 months)

    I started off here as a texture artist and took over as the lead artist for a while here at the studio.My responsibilities included from concept design, 3d modeling, texture painting, rigging and setup. Managing a small art team and freelance artists for a while as well. I worked with the designers and programmers to smooth out the pipeline and have better communication to speed up and get better results. Left to pursue a more stable job in the industry.

  • Lead Artist/ Concept Artist

    XShiftOnline.com

    (Computer Games industry)

    October 2006November 2007 (1 year 2 months)

    Indy Game that was started up by grass roots effort. We worked on getting a demo for a steampunk MMO based on a combo of Bladerunner feel of a world. Trained and helped artists on the team as well as storyboarded, modeled, textured, rigged, animated characters and environments for the game engine. Worked with Designer and Programmers to create and manage a workflow to help create the world of XShift. Left to pursue a fulltime position in the Industry, but stayed on to help if needed until August 2008 when the project was ended. Great game and great idea and wonderful people I got to meet and work with.


James Patton’s Education

  • Full Sail Real World Education

    Associates , Computer Animation , 20052006

    Game Scene and Character Design/ Preproduction Focus

    Activities and Societies:
    Student Art League, IGDA

Additional Information

James Patton’s Websites:

James Patton’s Groups:

  •    GamingArtist.com
  •    Full Sail Game Development Industry, Students and Alumni
  •    VideoGame Professionals
  •    Full Sail University Alumni
  •    IGDA-Huntsville
  •    Professional Maya Users
  •    GameDev.net
  •    Comics and Graphic Novels
  •    Mudbox User Group
  •    Gamesrecruit
  •    Gaming Jobs & Careers
  •    CONCEPT ARTIST
  •    CreativeHeads.net Digital Entertainment Career Network

James Patton’s Contact Settings

Interested In:

  • career opportunities
  • new ventures
  • job inquiries

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