
Software Engineer at Intel
San Francisco Bay Area

Software Engineer at Intel
San Francisco Bay Area
Studied econometrics and developing software in the bay area.
Virtual worlds, networking protocol and API design
(Public Company; 10,001 or more employees; INTC; Semiconductors industry)
July 2008 — Present (1 year 1 month)
Researching and implementing scalable virtual world architecture
(Information Technology and Services industry)
April 2006 — Present (3 years 4 months)
Founded and led development on the open source library for connecting to the Second Life platform.
(Computer Software industry)
May 2007 — July 2008 (1 year 3 months)
Creating next generation software Internet software, primarily targeting the Second Life platform
(Marketing and Advertising industry)
January 2008 — June 2008 (6 months)
* Wrote multiplayer games and scripted environments for Sony Home, a PlayStation3 virtual world platform.
* Authored technical specifications, source code documentation, and handled client to engineer relations.
* Implemented Subversion version control system fine-tuned for art and engineering teams.
* Improved collaborative workflow with new communication processes, issue tracking, and content pipeline oversight.
(Privately Held; 11-50 employees; Information Technology and Services industry)
1996 — 2000 (4 years)
BA , Economics and Financial Markets , 2003 — 2007
economics, financial markets, software