
Rendering Director at Electronic Arts
Vancouver, Canada Area

Rendering Director at Electronic Arts
Vancouver, Canada Area
I work within the Games Label with EA CVO Henry LaBounta. Together, we work on making EA's top franchises look better and run faster. Most recently, we worked on Skate 2 (360/ps3 SKUs).
Technical Skill Set:
- Low-level GPU programming and optimizing
- Extensive Xbox 360 and PS3 experience
- Advanced real-time shading and lighting
- Offline (mental ray) shader authoring
- Next generation tools and workflows
(Public Company; ERTS; Computer Games industry)
January 2008 — Present (1 year 7 months)
Rendering Director
EA Games Label
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
March 2007 — January 2008 (11 months)
(Public Company; 1001-5000 employees; erts; Computer Software industry)
January 2005 — March 2007 (2 years 3 months)
(Public Company; 1001-5000 employees; erts; Computer Software industry)
January 2000 — January 2005 (5 years 1 month)
(Public Company; 1001-5000 employees; erts; Computer Software industry)
August 1998 — January 2000 (1 year 6 months)