Jesus de Santos Garcia

Independent Computer Software Professional

Madrid Area, Spain

Current
  • Freelance (Self-employed)
Past
  • Tech Team Lead at Pyro Studios
  • Lead Programmer at Reyes Infografica
  • Programmer at REM
  • Lead Programmer at Hammer Technologies
  • Technical Writer at GameOver
Education
  • Universidad Complutense de Madrid
Connections
139 connections
Industry
Computer Games
Websites

Jesus de Santos Garcia’s Summary

Technical lead, highly experienced in realtime-graphic software.

Jesus de Santos Garcia’s Specialties:

Proficiency to lead tech groups and optimize their work (infrastructure and technical decisions)
Expert C++ programmer
Expert Code (Low Level, High Level) Optimizer
Long experience in all the pipeline of a 3D application (realtime and not realtime)
Linux Network Administrator


Jesus de Santos Garcia’s Experience

  • Freelance

    Self-employed

    (Self-Employed; Computer Software industry)

    October 2007Present (1 year 10 months)

    I am in the process of building my own way. While I develop my own product I am open to Freelance Work.

    Contact me if you are interested.

  • Tech Team Lead

    Pyro Studios

    (Computer Games industry)

    May 2006September 2007 (1 year 5 months)

    Lead a technology team creating an internal engine (pc, xbox360 and ps3) to be used by Pyro's games.

  • Lead Programmer

    Reyes Infografica

    (Computer Software industry)

    March 1999May 2006 (7 years 3 months)

    Develop a component based architecture for a open source project that was presented at Siggraph 2000. I was in charge of the Graphics engine, some parts of the Core technology and the Linux port.

    Develop a flash-like player for internet oriented towards 3D presentations.

    Develop a global illumination technique using 3d hardware to accelerate the calculations.

    Develop a software rasterizer for cartoon rendering and NPR rendering to be used in a commercial Film.

    Lead a team (10+ people) to create a realtime engine to make videogames. One commercial application were developed using this engine.

  • Programmer

    REM

    (Computer Software industry)

    December 1998March 1999 (4 months)

    Optimize several products (plugins for 3DStudioMAX) for the Pentium III platform using assembly.

    Develop an internal real-time cartoon render optimized for Pentium III SSE instructions

  • Lead Programmer

    Hammer Technologies

    (Computer Games industry)

    November 1997May 1998 (7 months)

    Develop an engine (for software render and DX6 class hardware render) for a football game.

  • Technical Writer

    GameOver

    (Writing and Editing industry)

    April 1997May 1998 (1 year 2 months)

    One year writing articles in a section dedicated to real time graphics with topics like: software rasterizer, perspective correction, texture management, bump mapping. All the articles were accompanied with real code.


Jesus de Santos Garcia’s Education

  • Universidad Complutense de Madrid

    Superior Computer Engineer , 19962001


Additional Information

Jesus de Santos Garcia’s Websites:

Jesus de Santos Garcia’s Interests:

software, realtime, videogames, 3d, linux, demoscene, internet, network administration

Jesus de Santos Garcia’s Groups:

  •    Demoscene
  •    Game Developers
  •    Codepixel
  •    VideoGame Professionals

Jesus de Santos Garcia’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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