
Director of Browser Development and Technology at Nokia Corp.
Greater Boston Area

Director of Browser Development and Technology at Nokia Corp.
Greater Boston Area
I'm zealous about delivering great product to customers that's easy-to-use. I'm agnostic about technology...if it's the best solution for the problem, I'll use it. As a leader, I focus on crafting the best team experience and lead by example. The products I've shipped include AOL Instant Messenger, AOL web browser, Games Messaging SDK on PS2 and GameCube, and an online music discovery and download subscription service for college students.
Leading teams to architect and create Internet-based client/server applications. Focus on usability, scalable architecture, high quality, excellent performance, and easy future maintenance.
(Public Company; 5001-10,000 employees; NOK; Consumer Electronics industry)
October 2007 — Present (2 years 2 months)
Head of team responsible for delivering full web browsing capability to Nokia's line of smartphones. Browser is based on open-source solution at Webkit.org.
(Public Company; pega; Information Technology and Services industry)
March 2007 — October 2007 (8 months)
Responsible for Correspondence and Collaboration systems.
(Self-Employed; Myself Only; Internet industry)
January 2006 — March 2007 (1 year 3 months)
Ruby on Rails, PHP, Drupal, SOA, Web3.0, Web2.0, and other technology explorations.
(Privately Held; 51-200 employees; Information Technology and Services industry)
January 2005 — January 2006 (1 year 1 month)
Provided solid leadership to client/server engineering team in a startup delivering music and movie subscriptions to college students. I designed the architecture for integrating Lucene's full-text search engine and Coherence's distributed caching technology. I also led the architecture design of the client-side P2P music copy feature. My group was responsible for delivering a PC-based music player and a J2EE server code to a live production system.
(Public Company; 10,001 or more employees; twx; Internet industry)
November 1994 — April 2004 (9 years 6 months)
Lead a development team as we shipped many products:
* AOL's first Windows-base web browser;
* All client software for a complete low-cost Internet Service Provider called GNN;
* The first release of AOL Instant Messenger for Windows and Mac;
* Key AOL technology (AOL Radio, AIM P2P Talk, AOL Video, IM) demonstrations on the Playstation2 at the 2003 E3 Show
Architect for:
* Server-based storage interface for AIM;
* Client/server protocol for AIM Alerts;
* Client code for implementing AIM Alerts;
* Client code for managing multiple cache files within 1 physical file
Leader for software team:
* When office was closed;
* During transition of AIM from Boston to Virginia;
* During hypergrowth of AIM's usage
* During rapid-fire weekly release schedule for AIM
(Public Company; 51-200 employees; Computer Software industry)
January 1994 — November 1994 (11 months)
Software engineer in WorldView group responsible for HyperLeaf Toolkit. Combined 2 divergent source bases into one supporting both Interleaf 5 and Interleaf 6 UI API's. Added hot-spot hyperlinking support and internationalized product for Japanese market.
(Public Company; 51-200 employees; Computer Software industry)
September 1990 — January 1994 (3 years 5 months)
Worked with Interleaf customers to design, develop, and deploy custom publishing solutions using Interleaf's Lisp-based scripting language.
(Public Company; 5001-10,000 employees; utx; Defense & Space industry)
September 1988 — September 1990 (2 years 1 month)
A member of the Advanced Research & Development group, I lead the development of a working prototype of the Portable Intelligence Maintenance Aid (PIMA) for the Sikorsky/Boeing Light Attack Helicoptor (LHX) proposal. The PIMA was implemented on a rugged, portable Sparc computer using Interleaf publishing software for UI and techpubs and a United Technologies Qualitative Reasoning System for real-time trouble-shooting of a Blackhawk APU.