Junior Game programmer at Eidos Montreal
Canada
Junior Game programmer at Eidos Montreal
Canada
(Public Company; Computer Games industry)
November 2007 — Present (1 year 9 months)
Game programmer on Deus Ex 3
(Public Company; 1001-5000 employees; Computer Games industry)
May 2005 — November 2007 (2 years 7 months)
As one of the two reference person on the team, I am responsible for approving designs for new features and bug fix, managing and reviewing integration into the trunk of the project and assuring we all follow the technical lead programmer vision of the project.
This is accomplished by keeping the high level and architecture of the project clear at all time for everybody.
I am also resposible for developping new feature that facilitates integration of cross platform network and multiplayer technologies.
Some of the tasks:
- Developing console code using C++
- Helping client integrate our solution and providing support
- Managing a client tool coded in Java
- Using a makefile build system for multiplatform code management
(Privately Held; 11-50 employees; Publishing industry)
July 2004 — May 2005 (11 months)
Analysis and development of a automated catalog publication suite including :
- a Java webstart based distributed layout module
I was responsible in analyzing and revamping the current version of the WYSIWYG Java tool for page layout management.
After improving the current solution i was also in the 2 men team responsible for analyzing and creating the complete new version of the tool that would improve on the last version.
I also did some database work with MySQL and some small PHP web development.
martial arts; tae kwon do; music; jazz; tekno; classic rock; francophone; blues; guitar; internet