Digital Artist / Illustrator
San Francisco Bay Area
Digital Artist / Illustrator
San Francisco Bay Area
Online Portfolio: www.FuzzeeSock.com
Profile:
Versatile & Creative Digital Artist with 9 years experience in CG Art & Visualization.
Proven ability to design and execute creative/technical solutions to successfully complete
projects using expertise in 3D Modeling, Lighting, Digital Painting, Audio/Video and Animation with an absolute passion for storytelling.
Currently working on Visual Development, Story Art, and music for personal projects and children's books.
Digital Painting / Photo Composites & Touch-Ups /
Illustration / Lighting & Rendering /
3D Modeling / Set Dressing
Experimental Animation (After Effects, 16mm Bolex Camera)
Audio/Video Editing (Premiere Pro, After Effects, Adobe Audition, Sonic DVDit 6)
Music Performance
Acting / Voice Overs
(Architecture & Planning industry)
January 2006 — Present (3 years 11 months)
Created evocative 2D/3D imagery and animations for Landscape, Urban and Environmental Science projects.
Developed 3D best practices infrastructure, built and maintained render machines, created asset libraries.
Produced creative multimedia and hybrid illustration work to expand company’s key specialty services.
Mentored designers and provided specialized teaching in visualization arts, techniques and workflow.
(Animation industry)
December 2005 — May 2007 (1 year 6 months)
Designed and developed environment concept art for 3D animated short film, Everything Obsolete.
Produced color call-outs, set dressing research, model packets and pre-visualization 3D models.
Provided artistic and technical direction / mentoring during visual development.
(Animation industry)
August 2005 — October 2005 (3 months)
Developed production pipeline to tackle complex 3D visualization projects.
Supervised and trained junior artist in production techniques.
Provided consultation for maintaining and building digital asset libraries.
Created 3D environments, animation layout, storyboards & music for Apple Computers.
(Privately Held; Architecture & Planning industry)
June 2000 — June 2005 (5 years 1 month)
Created realistic and illustrative 3D environments for high-end design visualizations.
Served as lead artist in areas of digital matte painting, 3D modeling, rendering and lighting.
Managed projects from concept to completion with direct client interaction.
Directed, composed and edited original soundtracks for multimedia presentations.
B.Arch, BFA , Architecture, Fine Arts , 1995 — 2000
Courses also taken in: Traditional Animation, Digital Media, Acting and Public Presentation
2000 RISD Steven Mendelson Award Nominee
Certificate , Architecture Career Discovery Summer Program , 1994 — 1994
Theater, Acting, Voice Acting, Puppetry, Stop-Motion Animation, Audio Recording, Music Instrumental Performance, Competitive Indoor Badminton, Volleyball
Group Hug Productions (Fellow)
2008 Merit Award - AECOM Excellence Awards.
Beyond Practice Category for project, PARK(ing) Day. Created presentation video with audio editing and motion graphics.
2007 1st Place National Marketing Comm. Awards: Internal Communications Award for corporate video produced in-house.
2004 Emmy Nomination (New England Regional Chapter): CGI Production for, A City in Bloom (Team Award)
2004 Bronze Telly Award: CGI Production & Public Relations for, Fan Pier Development. (Team Award)
2004 Global Awards Finalist: Best in Healthcare Communications Worldwide for, When Seconds Count. (Team Award)
2003 Gold Telly Classics Award: Best Works of The Last 25 Years in CGI Production for, A City in Bloom
2003 ASAI Architecture in Perspective 18: Award of Excellence for, Caddy Farms
2003 CADDIES Award: 1st Place Professional Interior for, 1 Central Park Section Perspective
2000 RISD Steven Mendelson Award Nominee, (Excellent service and cultural contribution)