Jeremy Lindstrom

Jeremy Lindstrom

3d Artist at Playnet

Dallas/Fort Worth Area

Current
  • 3D Modeler/Game Artist at Playnet
Past
  • 3D Artist (Intern) at Playnet
  • Production Intern at Shooting Starts Post
  • Caricature Artist at Kaman's Art Shoppes
Education
  • International Academy of Design
Connections
112 connections
Industry
Computer Games
Websites

Jeremy Lindstrom’s Summary

I graduated from The International Academy of Design and Technology in March 2008: Bachelor of Fine Arts, Computer Animation. As a student there I was actively involved with the Official Siggraph Student Chapter, serving as Vice Chair. The classes covered experience in modeling, rigging, weighting and animating characters. I also practiced drawing human form, expression, perspective and other techniques relevant to animation.

I was hired at PlayNet, Inc as a 3D artist after a short internship.I have only been in the video games industry a short time but it has proven to be challenging and fast paced. Which is something I really do enjoy. My previous experience in the IT industry has helped me adapt quickly to new technology work within deadlines and help me be a great creative problem solver.

Several years ago I had the awesome opportunity to work as a texture artist on Threewave Capture the Flag for Quake3Arena (a user created game modification) and that started my love for all things game art related. It was great to see the guys I worked with on the game modification end up forming Threewave Software and I'm grateful to have been a small part of that history.

Jeremy Lindstrom’s Specialties:

3DS Max, Maya, Photoshop, ZBrush, Mudbox, UE3, Unity Engine (proprietary) . I can easily adapt and learn new software and techniques.


Jeremy Lindstrom’s Experience

  • 3D Modeler/Game Artist

    Playnet

    (Privately Held; Computer Games industry)

    August 2008Present (1 year 4 months)

    Published Title: WWIIOL:Battleground Europe.
    • Design and create assets that make up the WWIIOL Universe.
    • Create various 3d models including LOD's and collision models.
    • Create diffuse, normal, spec maps.
    • Work with other artists to define the art style of WWIIOL.

  • 3D Artist (Intern)

    Playnet

    (Privately Held; 11-50 employees; Computer Games industry)

    July 2008August 2008 (2 months)

    •Working on MMO game WWIIOL:Battleground Europe.
    •Create various 3d building replacements including props and environments using 3dsMax and Photoshop.
    •Create LOD's and collision models.

  • Production Intern

    Shooting Starts Post

    (Privately Held; 1-10 employees; Animation industry)

    January 2008March 2008 (3 months)

    •Assisted on live video shoots as a grip and teleprompter operator.
    •Created 3D sets and animation for television.
    •Created motion graphics and graphic designs.

  • Caricature Artist

    Kaman's Art Shoppes

    (Arts and Crafts industry)

    January 2007March 2007 (3 months)

    Caricature Artist for for Busch Gardens, Tampa.
    Commissioned sales in a theme park situation.
    Marker and Color pencil.

  • Associate LANDesk Administrator/Technical Consultant

    Raymond James Financial

    (Public Company; 5001-10,000 employees; RJF; Financial Services industry)

    June 2000June 2006 (6 years 1 month)

    LANDesk Administrator
    - Responsible for but not limited to; daily maintenance of the LANDesk system, creating and testing LANDesk packages, troubleshooting LANDesk issues as they arise, document troubleshooting, work procedures and interface with the end users.
    - Research and resolves end-user and support staff problems relating to the LANDesk Management Suite.

    Technical Consultant
    - Research requests for specialized software for use by RJF departments and act as Microsoft liaison.
    - Work directly with clients to answer questions about products, structure, and pricing, and provide in-depth consultation on select hardware and software.
    - Perform regular account reviews and serve as an active presence in each client department.


Jeremy Lindstrom’s Education

  • International Academy of Design

    BFA , Computer Animation, 3D Modeling , 20052008

    Graduated Magna Cum Laude.
    Siggraph Student Chapter Vice Chair 2006-2007

    Activities and Societies:
    Siggraph

Additional Information

Jeremy Lindstrom’s Websites:

Jeremy Lindstrom’s Interests:

3D, 2D, Games Industry, Animation,

Jeremy Lindstrom’s Groups:

Siggraph, Polycount

  •    Game Developers
  •    3D Design Professionals
  •    polycount
  •    3D Visualisation and Graphics Programming
  •    Game Creator's Network
  •    VideoGame Professionals
  •    3D Modelers and Designers
  •    zBrush Users Group
  •    Game-Artist.net
  •    GAME PRODUCTION at the ACADEMY

Jeremy Lindstrom’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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