
Sound Designer, Raven Software
Madison, Wisconsin Area

Sound Designer, Raven Software
Madison, Wisconsin Area
Sound Designer with a wide variety of technical knowledge & experience in the areas of audio, video game development, multi-platform computing and networking.
Experience managing and maintaining company networks, multi-platform desktops/servers and audio/video hardware & software. Extremely knowledgeable about video game development, tools, technology, middleware, stereo/multi-channel audio engine development, recording/foley, design, music composition, mixing, asset optimization for varying sound formats & console platforms. Skilled in using level editors & scripting. Synchronization of sound to levels, events and animations.
(Public Company; 51-200 employees; ATVI; Computer Games industry)
October 2006 — Present (3 years 3 months)
(Privately Held; 11-50 employees; Marketing and Advertising industry)
October 1998 — September 2006 (8 years )
(Music industry)
1998 — September 2005 (7 years )
Independent contract musician for various video gaming, corporate and game modification projects
1994 — 1997
Sound & Music, Recording, Film & Game Design/Production, Computing, Networking & Internet Technology