That's me!
United States
That's me!
United States
Professional experience: I've written for a living.
Goals: I'd like to write for a living.
• Writing -- especially critical essays, 150-word video game critiques, and snappy dialogue
• Years of formal training in theater, voice, and dulcimer
• Proficiency in online media, desktop publishing, HTML and CSS, Photoshop, Miva and e-commerce, secure servers; rudimentary understanding of PERL, CGI, and JSP
• Thirteen years in SFX; four years in radio; FCC certified
(Retail industry)
June 2009 — Present (6 months)
"You know, we can ship everything you buy to New Zealand."
"Actually, we have more paintings in back, if you'd care to look."
"Of course I will deliver all of this to your hotel, gladly."
"If you place your order online right now, I'll see that you get that free Zagoran."
Good grief, I think I've finally mastered the fine art of 'upsell.'
(Writing and Editing industry)
June 2008 — Present (1 year 6 months)
http://infinitelives.net
(Arts and Crafts industry)
January 2003 — April 2009 (6 years 4 months)
• Designed special effects makeup for student-produced films at Northwestern
• Designed makeup for "Aliens of Extraordinary Abilities," a symposium at the University of Chicago hosted by Dr. Natsu Onoda
• This year, designed makeup for an extremely strange speculative television show
(Public Company; Publishing industry)
September 2008 — December 2008 (4 months)
I relished in rewriting content descriptions, but more than that, I learned how to teleconference.
(Privately Held; Publishing industry)
May 2006 — April 2008 (2 years )
So let's say you're in online publishing. Your brand is your personality. Personalities can also be your brand.
So while it is important to promote unique, quality content, it becomes every bit as important to support the authors generating that content. So, if people are your collateral, how do you develop that crucial, and largely unexplored, intersection where content and social networks meet? How do you use your community to support your product? How do you make it easier for users to generate their own content? How do you display it next to editorial content? And how do you make that content go viral?
When I wasn't wrestling with these existential questions, I was also on a podcast.
(Entertainment industry)
March 2002 — July 2007 (5 years 5 months)
• 2007 - Live Action Redux, a series of scenes from past shows, performed as part of the Asian Art Museum of San Francisco's MATCHA series
• 2005 - A Performance of Sleep in One Long Act Without Intermission, part of Chicago's PAC/edge Festival, March 12 - April 9, 2005, Athenaeum Theatre, Chicago
• 2003 - Are You My Negative Space? a performance about comics, war, and love, November and December at the Athenaeum Theatre, Chicago
• 2002 - Played Astro Boy and performed live cartooning (and onstage science experiments) in SCIENCE (FICTION) at Northwestern University
(Retail industry)
July 2005 — June 2006 (1 year )
(Writing and Editing industry)
September 2005 — May 2006 (9 months)
• Reviewed PS2, PSP, and DS games -- mainly RPGs, incidentally -- for EGM as a Chicago-based writer
(Internet industry)
April 2005 — August 2005 (5 months)
When Scott Marvel (of Daily Planet LTD., a motion graphics house in Chicago) asked me to help him develop an online T-shirt business as a fun creative outlet, I agreed. Mr. Marvel's graphics team produced the products, and I set about researching e-commerce and Miva, secure servers, security certificates, credit card processing APIs, the whole nine yards.
• Used Miva to manage inventory; established credit card and payment processing on a secure server; wrote product descriptions as well as returns and privacy policies
(Broadcast Media industry)
January 2001 — June 2004 (3 years 6 months)
• FCC certified
• In 2002, served on WNUR's Executive Board and designed the official WNUR T-shirt
• Hosted "The Rock Show with Jenn" for 2+ years; actively participated in annual WNUR Phone-a-thon
(Motion Pictures and Film industry)
April 2003 — April 2003 (1 month)
Provided voice of lead character--a 12-year old boy named Major--in a pilot episode for a children's educational cartoon, "Major Disaster."
(Also, voiceover for an insurance ad, but they really "wanted a dude.")
(Education Management industry)
August 2000 — September 2002 (2 years 2 months)
Taught at the junior high and high school levels through August and September of 2000, 2001, and 2002. In 2001, was senior honors classes' guest lecturer on comics and sequential art.
B.A., English Major in Writing (Fiction Program in Writing) , Concentratration in Russian lit, emphases in essay/creative writing, performing arts, sequential art , 2000 — 2004
• Admitted to the competitive fiction writing major; selected for an independent study project, which was then reviewed by an honors committee of Writing Faculty; graduated with honors
• TriQuarterly Fiction Award, May 2004
• Edwin L. Shuman Essay Award, first place, May 2004
• 2005 Niteskool grant recipient; received $12,000+ to shoot our rock band's music video
Accredited course , British Cinema with Michael Trewhella , 1999 — 1999
Accredited course , "Inventing an Information Society" with Professor Ronald Kline , 1998 — 1998
Live Action Cartoonists
National Merit Finalist