Engineer of Interactive Media
Raleigh-Durham, North Carolina Area
Engineer of Interactive Media
Raleigh-Durham, North Carolina Area
A creative student of language and intelligence, I have over five years of professional experience developing games, simulations, and tools using C++, VB, ASP.NET, SQL, et al. in a variety of contexts. I also have academic and research experience in linguistics, with special interests in phonology and ancient languages.
Artificial intelligence (Behaviors & Decision making)
Affective, interactive agents
Linguistic analysis
(Public Company; Computer Games industry)
January 2009 — Present (11 months)
(Privately Held; Computer Games industry)
November 2006 — January 2009 (2 years 3 months)
(rebranded 2009 as Atomic Games)
AI/gameplay engineer on Six Days in Fallujah and various training simulations.
(Non-Profit; 1001-5000 employees; Computer Software industry)
January 2005 — November 2006 (1 year 11 months)
-Developed interactive dialogue-based training tools in C++ and VB featuring affective, fuzzy-state avatars.
-Developed military training simulations and tools in C++, VB, and ASP.NET, using SQL and MS Access databases.
Abstracts & Presentations:
-Mass Casualty Triage Simulation for Emergency Preparedness and Response (http://www.rvht.info/pubs/ATA_poster.05.07-10.06.pdf)
(Government Agency; 201-500 employees; Judiciary industry)
September 2003 — December 2004 (1 year 4 months)
-Migrated VB and ASP tools to ASP.NET.
-Developed and maintained web tools and SQL databases for customers including case analysts, reporters, and network administrators.
(Computer Software industry)
June 1998 — June 1998 (1 month)
(NOTE: These are not the real dates. See below for the dates associated with each position.)
- Volunteer at Majestic Studios: Performed a few programming tasks for the now infamous PC game "Limbo of the Lost". Dec. 2004 - May 2006.
- R&D on the Speech Accent Archive at George Mason University: Documented phoneme inventories of many languages, developed in Dreamweaver and Photoshop. Jun. 2002 - Aug. 2002.
- Speech Recognition Specialist and Program Administrator at VeriSign, Inc., Incubator Group: Researched and reported on speech recognition / TTS companies and engines. Helped manage the project by creating task lists, assembling presentations, and reviewing candidates. Jun. 2001 - Aug. 2001.
- Summer Intern at Logicon, Inc. (A Northrop Grumman Company), Knowledge Solutions Division. Jun. 1998 - Aug. 1998.
MS , Computer Science , 2005 — 2010 (expected)
Minor: Cognitive Science
Favorite studies:
-Interactive narrative (CSC582)
-Genetic algorithms (ECE791N)
-Automated poetry understanding (in CSC720)
-Schank & Abelson's script vs. plan theory (in PSY508)
-Image processing the Codex Seraphinianus (independent study)
BA , Linguistics, Computer Science , 1999 — 2003
Minor: Ancient Greek
Graduated with High Distinction
Honors Thesis: "Tongues of Malevolence: An Analysis of Constructed Fictional Languages" -- An in-depth comparison of the languages of the Orcs, Klingons, Drow, Hutts and others.
Knowledge representation, decision making, undeciphered languages, writing systems, made-up languages, phonology, sound symbolism
NCSU Computer Science
-Eagle Scout
-Outstanding Technical Achievement (Annual Award), RTI International, 2005
-The National Scholars Honor Society (lifetime membership fee waived)