
designer inventor sculptor
Guildford, United Kingdom

designer inventor sculptor
Guildford, United Kingdom
Most recently been working on the Fable 2 GUI, from design, functionality to implementation. Previous to that I worked on the design of the websites, the Fable 1 particle effects, scripting and providing help to any part of the company that needed an help with design.
Sculpture, web design, 3d modelling, photoshop, illustrator, Anark, sharepoint, infopath, community, special effects, macromedia flash, sculptor, mold making, animatronics.
(Arts and Crafts industry)
May 2009 — Present (7 months)
collector - designer - inventor
(Privately Held; Computer Games industry)
December 2006 — April 2009 (2 years 5 months)
I was responsible for the design and production of all of the Lionhead group of websites. This included the main Lionhead site, the Fablegame.com site, the Movies Online and any teaser pages that were created. Also responsible for scenario and level scripting in Black & White, particle effects design in Fable and implementing an internal forms process with Sharepoint and Infopath. I helped produce and implement the Fable 2 Front end, HUD and GUI (Graphical User Interface) with layout, graphics and technical design. Working within Microsoft’s TCRs and with a mind to localisation requirements. Producing layouts, concepts and mock-ups.
(Privately Held; 201-500 employees; Computer Games industry)
February 1998 — December 2006 (8 years 11 months)
(Privately Held; 1-10 employees; Marketing and Advertising industry)
1997 — 1998 (1 year )
Created lenticular displays using 3D modelling software clients including DERA (Defence Evaluation and Research Agency) and Gordon's Gin.
(Design industry)
1996 — 1997 (1 year )
Created props and small scale set design for the full range of Hasbro toy products.
(Self-Employed; Myself Only; Motion Pictures and Film industry)
March 1996 — July 1996 (5 months)
Assisted Geoff Portass with the application and removal of prosthetic foam pieces for a BBC production, "Dr Terror's Vault of Horror" and an ITV series "Scratchy & Co".
(Privately Held; 11-50 employees; Museums and Institutions industry)
1991 — 1996 (5 years )
Designed and created large scale dioramas with computer controlled silicon skinned animatronic displays. Created the mechanics, sculpted and molded the silicon skins and choreographed the show. In addition, constructed an aztec themed restaurant with stone carvings and mass produced moldings.
(Privately Held; 1-10 employees; Broadcast Media industry)
July 1988 — December 1988 (6 months)
Worked on computer graphics system for the 2nd series of ITV's "Knightmare". Also created and demonstrated computer graphics capabilites for Virgin Video.
Foundation Art , 1987 — 1989
1982 — 1987
architecture, sculpting, painting, travelling, gadgets, audio visual, electronics, contemporary sculpture, special effects