Jay-r Kalugin

3D Artist at Bungie Studio

Greater Seattle Area

Current
  • CSG 3D Artist at Bungie Studios
Past
  • 3D Artist at WorldForge
  • Environment Artist at Turn10
  • 3D Animator/Artist at Sun Microsystems
Education
  • Portland Community College
  • University of Alaska Anchorage
  • Lewis and Clark State College
  • High School
  • High School
Connections
56 connections
Industry
Design
Websites

Jay-r Kalugin’s Summary

Creative, enthusiastic and professional 3D artist with an excellent grasp of the latest creative tools and proven problem-solving skills. An achievement-driven, responsible individual who is committed whole-heartedly to work.

Currently at Turn10 as an environment artist specializing in modeling and texturing for Forza3. Technologically savvy and have experience using a wide variety of 3D applications including: 3D Studio Max, Maya, Blender, Zbrush and XSI. Main interests are in modeling, texturing, environments and characters.

Jay-r Kalugin’s Specialties:

3D Modeling, UV, Texturing, MaxScript, Jscript.


Jay-r Kalugin’s Experience

  • CSG 3D Artist

    Bungie Studios

    (Entertainment industry)

    September 2009Present (3 months)

    Working on Halo Reach project as a hard surface assets as a 3D modeler and texture artist.

  • 3D Artist

    WorldForge

    (Public Company; 1-10 employees; Design industry)

    April 2003September 2009 (6 years 6 months)

    An open source MMORPG gathering.
    Conceptualized, modeled, textured and animated humanoid characters. Conceptualized, modeled, textured and created various game assets. Modified and created texture templates. Generated world environment assets.

  • Environment Artist

    Turn10

    (Entertainment industry)

    May 2008May 2009 (1 year 1 month)

    Level 2: 3D environment track artist at Forza Motorsports. Utilizing 3D Studio Max, Maxscript, Java and Python.

  • 3D Animator/Artist

    Sun Microsystems

    (Public Company; JAVA; Computer Hardware industry)

    August 2008November 2008 (4 months)

    Generated new interior and exterior environment art which included; Modeling, texturing, python scripting, XML editing, generating diffuse, normal and specular maps.

    First phase was to generate content and export out of Blender3D in X3D file format.

    Second phase was to export out of XSI in to Collada file format.

    Python was used to speed the iteration process of exporting content and world building.

    Tools used: Blender3D, X3D, XSI|Softimage, Collada, Photoshop Wonderland.

  • 3D Artist - Texture and Modeling

    SolutionsIQ / Radiant Machine

    (Privately Held; 51-200 employees; Design industry)

    September 2007June 2008 (10 months)

    Currently working on the 4th Edition of Dungeons and Dragons.
    -Textured armor assets
    - Modeled weapon props
    -Character modeling included: refactoring typology, generating high-res models for normal maps and ambient occlusion maps.
    -Genre: Fantasy RPG
    - Zbrush 3.0, Photoshop, XSI and 3DsMax

  • Texture Artist

    Wildfire Games

    (Non-Profit; 11-50 employees; Arts and Crafts industry)

    September 2006August 2007 (1 year )

    Real time strategy game based around Age of Kings.
    Textured hero's and props.
    Modeled game props

  • 3D Generalist

    OpenFrag

    (Public Company; 1-10 employees; Arts and Crafts industry)

    April 2005August 2007 (2 years 5 months)

    Broken Alliance demo.
    Textured and animated heros.

  • Designer

    Kaper II

    (Privately Held; 11-50 employees; Automotive industry)

    February 2004August 2007 (3 years 7 months)

    Automotive manufacturing company.
    Conceptualized, designed and executed all collateral material. Interfaced directly with marketing, sales, and engineering staff to bring projects to fruition. Generated packaging, catalogs, point of purchase displays and trade show materials. Solidified the corporate identity. Generated corporate instructional videos that included; shooting, editing, motion graphics and audio

  • Motion Designer

    SprocketHeads

    (Privately Held; 1-10 employees; Animation industry)

    December 1999June 2000 (7 months)

    Alaska's premier film boutique.
    Generated motion graphics using vector and bitmap images.
    Video editing.
    Web and graphic design.

  • Production Artist

    Aadland Marketing

    (Design industry)

    19992000 (1 year )


Jay-r Kalugin’s Education

  • Portland Community College

    20022004

  • University of Alaska Anchorage

    none , Journalism , 19961998

    Activities and Societies:
    Russian Club
    Newspaper Publication
  • Lewis and Clark State College

    None , Visual Communication , 19951995

  • High School

    19891993

  • High School

    19891993


Additional Information

Jay-r Kalugin’s Websites:

Jay-r Kalugin’s Interests:

3D Art, Modeling, UV, Content Management, MaxScript, Jscript

Jay-r Kalugin’s Honors:

3 Bonnie Awards


Jay-r Kalugin’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Jay-r Kalugin’s full profile:

  • See who you and Jay-r Kalugin know in common
  • Get introduced to Jay-r Kalugin
  • Contact Jay-r Kalugin directly

View Full Profile