Jayna Pavlin

Jayna Pavlin

Experienced Creative Professional

San Francisco Bay Area

Past
Education
  • Miami International University of Art and Design
  • Art Institute of Phoenix
  • Arizona State University
Connections
95 connections
Industry
Animation
Websites

Jayna Pavlin’s Summary

I am a professional artist with many years of varied experience:

Games

"Track & Field 2k8" (2008, Canceled, Coin Op): Character Designer and Modeler
"Blazing Angels" (2008, Coin Op): Lead Artist
"Pro Series Golf" (2008, Mobile): Senior 3d Artist
"Pro Wrestling X" (2007, PC): Art Director
"Archangel" (2003, Canceled, PC): Character Designer and Modeler
"WWE Crush Hour" (2003, GameCube): 3d Artist
"MX Superfly" (2002, GameCube): 3d Artist
"Legends of Wrestling2" (2002, PS2): Animator
"Legends of Wrestling" (2001, PS2): Texture Artist

Film/TV

"What the Bleep Do We Know!? Down the Rabbit Hole" (2006, Fox): Animator
"Centipede" (2000, Canceled): Intern
"Roughnecks: Starship Troopers" (1999): Intern


Web

WePlayTV (2007-2008): Concept Art, 3d Modeling, Animation
Performant Software (2008): Concept Art and Art Direction consulting

Jayna Pavlin’s Specialties:

Skill sets: 3d modeling, texturing, lead artist, animator, concept art, video editing, sound editing, UI art

Software: Maya, , Photoshop, 3ds Max, ZBrush, Dreamweaver, Illustrator, Premier, After Effects, Sound Forge, SourceSafe, Painter, Particle Illusions, Flash, Motionbuilder, Unreal3


Jayna Pavlin’s Experience

  • Freelance Artist

    +3 Longbow Studios

    (Computer Games industry)

    April 2008October 2008 (7 months)

    TLC: 10/2008 Graphic design, vector art, and layout

    TLC: 7/2008-9/2008 Audio PSA engineering (Premier, Sound Forge)

    Performant Software Solutions LLC: 5/2008-7/2008
    Art Direction consulting, concept art and vector art for Flash

  • Lead Artist

    Mine Shaft Entertainment

    (Privately Held; 1-10 employees; Computer Games industry)

    September 2006April 2008 (1 year 8 months)

    Senior 3d Artist on canceled sports game responsible for character design and concept art, modeling, texturing, and animation. Lead Artist on Blazing Angels responsible for porting to Arcade, creating new UI and additional 3d assets. Lead Artist on Pro Series Golf for Nokia cell phones creating character models, UI graphics, textures, and character skinning. Concept art for various game pitches.

  • Freelance Artist

    Freelance Artist

    (Privately Held; 1-10 employees; Animation industry)

    August 2002January 2008 (5 years 6 months)

    Pacific Audio Visual Institute: August 2007-January 2008 and May 2006 – July 2006
    Curriculum writing for Pacific Audio Visual Institutes Year 1 and 2 game development and animation program

    CatalystFX: October 2005 – December 2005
    Contracted Animator on the film What the Bleep Do We Know?! Down the Rabbit Hole. For the film I worked on the Dr. Quantum scenes, primarily doing hand and facial animation and lip sync.

    RPGObjects: November 2002 – October 2005
    Illustrated 21 role playing game books (including 3 covers) for the d20 system including the popular Darwin's World Post-Holocaust source books.

    Midway Games: August 2002 – November 2002
    Concept Art for pitched game idea with members of Midway's SF studio

  • Instructor

    Art Institutes

    (Public Company; 201-500 employees; Computer Games industry)

    March 2005September 2006 (1 year 7 months)

    As an Instructor for EDMC I instructed students in the tools and processes of ZBrush, Maya (Hard Surfaces Modeling, Modeling, and Advanced Texture & Lighting), 3ds Max (intro) and Game development classes (Level Design with Unreal engine)

  • Contract Art Director & Art Consultant

    WishboneX creations Ltd.

    (Privately Held; 11-50 employees; Computer Games industry)

    September 2004August 2006 (2 years)

    Art Consultant for Pro-Wrestling X; an independently produced and published game. I served as counselor and adviser for art issues including aesthetics, pipeline, and technical issues. I established an art style for the project and provided character and environmental models/textures and conceptual art.

  • Instructor (PT)

    ITT Technical Institute

    (Public Company; 1001-5000 employees; Education Management industry)

    August 2004January 2005 (6 months)

    Part time Instructor for rapid visualization (drawing) and introduction to gaming technology classes.

  • Senior 3d Artist

    Mine Shaft Entertainment

    (Privately Held; 1-10 employees; Computer Games industry)

    April 2003January 2004 (10 months)

    Concept, Modeling, and Texturing of Characters and Vehicles for Archangel, an original IP game pitch and a brawling/fighting game.

  • 3d Artist

    Pacific Coast Power and Light

    (Public Company; 1-10 employees; Computer Games industry)

    March 2002April 2003 (1 year 2 months)

    3d Level Artist (Modeling and Texturing) for GameCube version of WWE Crush Hour. Texture painting and GameCube UI graphics for MX Superfly

  • Artist/Animator

    Acclaim Studios

    (Public Company; 201-500 employees; Computer Games industry)

    January 2001March 2002 (1 year 3 months)

    Texture artist for custom room feature on Legends of Wrestling. Motion Capture editing and Animation on Legends of Wrestling 2.

  • Intern

    Rainbow Studios

    (Public Company; 51-200 employees; Animation industry)

    January 1999August 1999 (8 months)

    Art intern on Roughnecks: Starship Troopers and Centipede


Jayna Pavlin’s Education

  • Miami International University of Art and Design

    MFA, Computer Animation, 20052008

    3.9 GPA

  • Art Institute of Phoenix

    AAS, Computer Animation, 19992000

    graduated cum laude (3.7 GPA)

  • Arizona State University

    BFA, Fine Arts (drawing), 19951999


Additional Information

Jayna Pavlin’s Websites:

Jayna Pavlin’s Interests:

animation, comics, volunteer work and community involvement, trail biking, dancing, games (video, board, card, role playing), collecting animation and comic book art

Jayna Pavlin’s Groups:

Women in Animation (WIA), Applied Art & Design Advisory Committe at Sierra College, Neighborhood Center of the Arts volunteer

  •    Women 2.0
  •    Women in Games International
  •    Animation, Media & Entertainment
  •    Game Developers
  •    GLBT Network
  •    Hooray for Hollyworld!
  •    Game Artists Network
  •    Game Creator's Network
  •    Arizona State University Graduates
  •    Women in Animation
  •    Inside EA: People, Games & Opportunities
  •    IGDA Women in Games Special Interest Group

Jayna Pavlin’s Honors:

graduated with honors from Art Institute of Phoenix


Jayna Pavlin’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • job inquiries
  • reference requests
  • getting back in touch

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