
Rigger/Technical Artist at Image Metrics
Greater Los Angeles Area

Rigger/Technical Artist at Image Metrics
Greater Los Angeles Area
Technical Animator and Artist in games and film. Currently employed as a tool developer, facial rigger, and animator for a company focused on superior facial animation and rigging solutions.
Currently at work on several high-profile games set for 2009 release as well as a variety of rigging solutions for projects throughout the industry.
Software: Maya, 3DS Max, XSI, Houdini
Skills: MEL, Maxscript, Python, PHP, Character Setup/Rigging, Facial Setup/Rigging (Blendshapes, Bones/Joints, Hybrids), Character Animation, Facial Animation, Lip Sync, Pipeline/Workflow Optimization, Production Tool Setup and Scripting
(Privately Held; Computer Games industry)
November 2008 — Present (9 months)
Rigging and setting up of joint, blendshape, and hybrid facial setups for games and film in Maya and 3DS Max. Scripting MEL, Maxscript and Python tools for use in production.
(Privately Held; Computer Games industry)
October 2008 — Present (10 months)
Facial Animation, Facial Rigging, Tool Development, Motion Analysis
Notable Projects:
-Red Dead Redemption
-God of War 3
-The Lost & The Damned (GTA4 D.L.C.)
(Non-Profit; 51-200 employees; Motion Pictures and Film industry)
August 2008 — August 2008 (1 month)
Took part in a 32 hour long "iron animator" competition held at the Los Angeles Convention Center as a part of ACM Siggraph 2008. 16 teams of 3 were asked to create a 15-45 second short film from start to finish in 32 hours time. Animators from Disney, Dreamworks, Sony and a bunch of other studios were both on site with helpful critiques and ideas, as well as taking part in the judging of the competition.
(Privately Held; 51-200 employees; Computer Games industry)
March 2008 — May 2008 (3 months)
Worked a short term contract for Seven Studios doing combat and navigational animation for an upcoming next-gen console title.
(Public Company; 11-50 employees; Animation industry)
November 2007 — March 2008 (5 months)
‐Grand Theft Auto IV (Next Gen Release‐ Rockstar Games)
‐Colon Cancer PSA 60 Second Commercial (The Mill)
‐Gears of War 2 (Next Gen Video Game Release Test‐ Epic Games)
‐Lionhead (Next Gen Video Game Release Test‐ Microsoft)
‐Various internal projects and tests for television, game and film projects.
(Public Company; 11-50 employees; Sports industry)
August 2005 — November 2007 (2 years 4 months)
Gymnastics coach and web developer for BGS.
(Privately Held; 1-10 employees; Internet industry)
January 2004 — November 2007 (3 years 11 months)
Graphic design and web development for a privately held web firm based out of Minneapolis, Minnesota. Worked on various projects for the company including:
-http://www.dragonforce.com
-http://www.swordmetal.com
-http://www.club540.com
(Public Company; 11-50 employees; Sports industry)
January 2002 — August 2005 (3 years 8 months)
Animation 2000 — 2009
Skimboarding, Martial Arts, Gymnastics, Tricking, Drifting, Under-powered RWD cars, Anime, Break dancing, Gaming, Music, Coffee