Jason Kaehler

Art Director at Maxis

San Francisco Bay Area

Current
  • Sr. Art Director at Maxis
Past
  • Art Director at Midway Amusement Games LLC
  • Art Director at 3DO
  • Creative Director / Founder at Osiris Studios
  • Art Director at Zombie VR
  • Character Artist / Ride Designer at Walt Disney Imagineering
  • art lead at Xatrix Entertainment
Education
  • California Institute of the Arts
Connections
457 connections
Industry
Computer Games
Websites

Jason Kaehler’s Summary

- 16 years of increasing responsibility in videogame development
- Recent focus on building AAA art teams for PC & console
- Constant dedication to shipping great games on-time and on-budget
- First AD at Midway to develop game for Unreal3, xbox360 and PS3 for the Stranglehold project

Jason Kaehler’s Specialties:

Art Direction, Leadership, motion capture, team building, proprietary tool design, pipeline development, process efficiency analysis, scheduling, risk assesment, business development, prototype development and content outsourcing..


Jason Kaehler’s Experience

  • Sr. Art Director

    Maxis

    (Public Company; ERTS; Telecommunications industry)

    January 2009Present (11 months)

    Developing new IP based on the awesome Spore franchise!

  • Art Director

    Midway Amusement Games LLC

    (Computer Games industry)

    September 2003December 2008 (5 years 4 months)

    unannounced IP: Art Director
    Strangehold : Art Director
    Psi-Ops : Animation Director

    I feel very fortunate to work with a team of brilliant artists, designers and programmers. I had a great boss and learned a huge amount from my co-workers.

  • Art Director

    3DO

    (Public Company; 51-200 employees; Computer Games industry)

    20012003 (2 years )

    worked on 4 Horsemen of the Apocalypse. The coolest game that never shipped.

  • Creative Director / Founder

    Osiris Studios

    (Privately Held; 11-50 employees; Entertainment industry)

    May 1997January 2001 (3 years 9 months)

    · Build studio from 3 to 35 employees over 4 year period
    · Built company to peak gross annual revenue of ~$5M
    · Co-developed all original concepts with staff designers
    · Oversaw development of numerous proprietary art tools
    · Mentor/train/review artists (16 total)
    · Work with Producers to develop all schedules and budgets
    · Evaluate and approve all hires
    · Approved all software purchases (~ $200,000 /year)

  • Art Director

    Zombie VR

    (Computer Games industry)

    19951996 (1 year )

  • Character Artist / Ride Designer

    Walt Disney Imagineering

    (Public Company; 5001-10,000 employees; DIS; Leisure, Travel & Tourism industry)

    March 1993December 1995 (2 years 10 months)

    I was a Character Animator on Aladdin Magic Carpet Ride. We worked as pure R&D for about a year, then transitioned into production for second year. The final 6 months i worked as a Ride Designer for the project DisneyQuest. Imagineering is the division of Disney that develops the themeparks, its seperate from Disney Interactive and our while our focus was different, I worked/consulted with DI on the Aladdin PC title.

  • art lead

    Xatrix Entertainment

    (Computer Games industry)

    19931995 (2 years )


Jason Kaehler’s Education

  • California Institute of the Arts

    BFA , Major in Computer Animation, minor in Film , September 1988June 1992

    Activities and Societies:
    graduated ‘First in Class’ of 14 students

Additional Information

Jason Kaehler’s Websites:

Jason Kaehler’s Groups:

  •    Unreal Developers
  •    Game Developers
  •    VideoGame Professionals
  •    Midway Games Colleague Group
  •    VIDEOGAME BIZ DEV
  •    Gaming Jobs & Careers

Jason Kaehler’s Profile in Other Languages:


Jason Kaehler’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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