
Concept Artist/Illustrator available for work
San Francisco Bay Area

Concept Artist/Illustrator available for work
San Francisco Bay Area
My goal is to visually create the most compelling and unique visual designs for the entertainment industry.
With 15+ years experience in the entertainment industry, I've utilized a diverse skill set to create everything from concept art, illustrations, 3d animation, 3d models, cover art, storyboards, animatics, and cinematic direction.
Knowing each facet of how to produce a final 3d model has proven invaluable when designing from the ground up. My artistic emphasis is to create conceptual artwork and design original IP's.
I've been fortunate to worked on high profile video games such as StarCraft, Prince of Persia, and Hellgate.
Concept art of characters & creatures design, illustrations, cover artist, and designer of original IP's.
(Public Company; Entertainment industry)
July 2008 — Present (1 year 1 month)
Working with Wizards on a undisclosed project supplying them with concept designs, card artwork & illustrations. More information will be announced.
(Privately Held; 11-50 employees; Computer Games industry)
July 2004 — July 2008 (4 years 1 month)
Responsible for creating character suit designs and creature designs. In addition I also created storyboards, 3d assets, and animations for Hellgate: London.
(Computer Games industry)
2004 — 2008 (4 years)
(Privately Held; 11-50 employees; Computer Games industry)
2005 — 2006 (1 year)
(Public Company; 501-1000 employees; Computer Games industry)
January 2004 — July 2004 (7 months)
Supplied artwork for a series of online games for Pogo.
(Privately Held; 11-50 employees; Computer Games industry)
April 2001 — January 2004 (2 years 10 months)
Created character & creature conceptual artwork. Once preproduction was finished, I moved onto creating storyboards, animatics, cinematic movie direction, and animations for StarCraft:Ghost.
(Privately Held; 1-10 employees; Animation industry)
January 2000 — March 2001 (1 year 3 months)
Responsible for creating animations for feature films pitches and TV shows pitches.
(Public Company; 201-500 employees; Computer Games industry)
January 1998 — January 2000 (2 years 1 month)
Created orthographic model sheets, 3d models, animation, animatics, lighting for levels, and textures maps.
(Privately Held; 11-50 employees; Arts and Crafts industry)
January 1994 — January 1999 (5 years 1 month)
White Wolf games creates a series of pen&paper books for role playing fans. They are known for such titles as Vampire, Werewolf, Wraith, and many more.
* I illustrated the books interior with black&white artwork. While dark in tone, the subject matter was always unique and challenging. My work was favored by art directors and fans alike.
* In addition, I created number of book covers for novels that reach international distribution.
--- , Graphic Design, Fine Art , 1993 — 1994
I was supporting myself with freelance illustration work and left school to work full time creating art.
Conceptual artwork for video games & movies, photography, fine art, and animation.
Expose 2 award for best Cyborg Art.