Senior Producer at Bethesda Softworks
San Francisco Bay Area
Senior Producer at Bethesda Softworks
San Francisco Bay Area
Current Project:
Fallout: New Vegas (360, PS3, PC)
Some titles I've worked on in the past:
Product Development:
Sid Meier's Civilization Revolution (iPhone)
Sid Meier's Civilization IV: Colonization (PC)
Sid Meier's Civilization Revolution (360, PS3, DS)
BioShock (360, PC)
Sid Meier's Civilization IV: Beyond the Sword (PC)
The Darkness (PS3, 360)
Sid Meier's Civilization Chronicles (PC)
Sid Meier's Pirates! (PSP)
Sid Meier's Civilization IV: Warlords (PC)
Sid Meier's Railroads! (PC)
CivCity: Rome (PC)
PR:
Bioshock (360, PC)
The Darkness (PS3, 360)
Sid Meier's Civilization IV (PC)
Prey (PC, 360)
Serious Sam II (PC, Xbox)
Sid Meier's Pirates! (Xbox)
Video games, interactive entertainment, new media, popular culture
(Privately Held; Computer Games industry)
July 2009 — Present (5 months)
(Public Company; TTWO; Computer Games industry)
September 2007 — July 2009 (1 year 11 months)
Simultaneously managed multiple projects from internal and external studios from concept to completion, ensuring a consistent creative vision throughout the development process. Maintained milestone scheduling and payments, managed QA teams, coordinated efforts with first parties for console titles and worked with marketing and PR to ensure the highest quality throughout their campaigns. Titles worked on include Sid Meier’s Civilization Revolution (360, PS3, DS), Sid Meier’s Civilization IV: Colonization (PC) as well as additional unannounced projects.
(Public Company; 1001-5000 employees; TTWO; Computer Games industry)
March 2006 — September 2007 (1 year 7 months)
Internal producer on all titles from Firaxis Games, including Sid Meier's Railroads! (PC), Sid Meier's Pirates! (PSP) and the Civilization IV expansion packs Beyond the Sword and Warlords (both PC). Also led user-testing initiatives on The Darkness (PS3, 360) and Bioshock (360, PC), producing reports and analysis that resulted in significant changes over the course of development.
(Public Company; TTWO; Computer Games industry)
April 2004 — March 2006 (2 years )
PR lead on Civilization IV, Bioshock, Prey, Pirates!, Serious Sam II, The Darkness, Shattered Union, Conflict: Global Terror, Stronghold 2, Close Combat: First to Fight and others.
(Privately Held; 11-50 employees; Computer Software industry)
August 2001 — March 2004 (2 years 8 months)
Employee #10 at a startup, my tasks were incredibly varied, stretching from IT work to payroll.
(Privately Held; 1-10 employees; Computer Games industry)
August 2001 — March 2004 (2 years 8 months)
Edited articles, features and daily news items and maintained and updated game and reviews database.
(Privately Held; 1-10 employees; Computer Games industry)
May 1999 — August 2001 (2 years 4 months)
Edited articles, features, daily news items, and coordinated and implemented major site overhaul.
(Self-Employed; 1-10 employees; Computer Games industry)
August 1998 — May 2000 (1 year 10 months)
Creator and editor in chief of daily online gaming magazine. Developed over 1,200 pages of original content, including articles, editorials and interviews.
Master of Arts , Media Studies , 2007 — 2009
Bachelor's Degree , Philosophy/Religious Studies , September 1995 — May 1999
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