Producer at 2K Games
San Francisco Bay Area
Producer at 2K Games
San Francisco Bay Area
Current Project:
Sid Meier's Civilization Revolution (360, PS3, DS, Wii)
Some titles I've worked on in the past:
Product Development:
BioShock (360, PC)
Sid Meier's Civilization IV: Beyond the Sword (PC)
The Darkness (PS3, 360)
Sid Meier's Civilization Chronicles (PC)
Sid Meier's Pirates! (PSP)
Sid Meier's Civilization IV: Warlords (PC)
Sid Meier's Railroads! (PC)
CivCity: Rome (PC)
PR:
Bioshock (360, PC)
The Darkness (PS3, 360)
Sid Meier's Civilization IV (PC)
Prey (PC, 360)
Serious Sam II (PC, Xbox)
Sid Meier's Pirates! (Xbox)
Interactive entertainment, new media, popular culture
(Public Company; TTWO; Computer Games industry)
September 2007 — Present (9 months)
Internal producer at 2K Games on all titles from Firaxis Games, including Civilization Revolution, as well as additional AAA titles for PC and console systems.
(Public Company; Computer Games industry)
March 2006 — September 2007 (1 year 7 months)
Internal producer at 2K Games on all titles from Firaxis Games, including Civilization IV: Beyond the Sword, Civilization IV: Warlords and Sid Meier's Pirates. Also contributed to additional internal and external projects including Bioshock and The Darkness.
(Public Company; TTWO; Computer Games industry)
April 2004 — March 2006 (2 years)
PR lead on Civilization IV, Bioshock, Prey, Pirates!, Serious Sam II, The Darkness, Shattered Union, Conflict: Global Terror, Stronghold 2, Close Combat: First to Fight and others.
(Privately Held; 11-50 employees; Computer Software industry)
August 2001 — March 2004 (2 years 8 months)
Employee #10 at a startup, my tasks were incredibly varied, stretching from IT work to payroll.
(Privately Held; 1-10 employees; Computer Games industry)
August 2001 — March 2004 (2 years 8 months)
Edited articles, features and daily news items and maintained and updated game and reviews database.
(Privately Held; 1-10 employees; Computer Games industry)
May 1999 — August 2001 (2 years 4 months)
Edited articles, features, daily news items, and coordinated and implemented major site overhaul.
(Self-Employed; 1-10 employees; Computer Games industry)
August 1998 — May 2000 (1 year 10 months)
Creator and editor in chief of daily online gaming magazine. Developed over 1,200 pages of original content, including articles, editorials and interviews.
Master of Arts, Media Studies, 2007 — 2009 (expected)
Bachelor's Degree, Philosophy/Religious Studies, September 1995 — May 1999
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