Jason Bergman

Producer at 2K Games

San Francisco Bay Area

Current
  • Producer at 2K Games
Past
  • Associate Producer at 2K Games
  • PR Manager at 2K Games
  • Office Administrator at netomat, Inc.
  • Editor at Shacknews
  • News Editor at Blue's News
  • Editor in Chief at loonygames (Self-employed)
Education
  • New School University
  • Pace University
Connections
198 connections
Industry
Computer Games
Websites

Jason Bergman’s Summary

Current Project:

Sid Meier's Civilization Revolution (360, PS3, DS, Wii)

Some titles I've worked on in the past:

Product Development:

BioShock (360, PC)
Sid Meier's Civilization IV: Beyond the Sword (PC)
The Darkness (PS3, 360)
Sid Meier's Civilization Chronicles (PC)
Sid Meier's Pirates! (PSP)
Sid Meier's Civilization IV: Warlords (PC)
Sid Meier's Railroads! (PC)
CivCity: Rome (PC)

PR:

Bioshock (360, PC)
The Darkness (PS3, 360)
Sid Meier's Civilization IV (PC)
Prey (PC, 360)
Serious Sam II (PC, Xbox)
Sid Meier's Pirates! (Xbox)

Jason Bergman’s Specialties:

Interactive entertainment, new media, popular culture


Jason Bergman’s Experience

  • Producer

    2K Games

    (Public Company; TTWO; Computer Games industry)

    September 2007Present (9 months)

    Internal producer at 2K Games on all titles from Firaxis Games, including Civilization Revolution, as well as additional AAA titles for PC and console systems.

  • Associate Producer

    2K Games

    (Public Company; Computer Games industry)

    March 2006September 2007 (1 year 7 months)

    Internal producer at 2K Games on all titles from Firaxis Games, including Civilization IV: Beyond the Sword, Civilization IV: Warlords and Sid Meier's Pirates. Also contributed to additional internal and external projects including Bioshock and The Darkness.

  • PR Manager

    2K Games

    (Public Company; TTWO; Computer Games industry)

    April 2004March 2006 (2 years)

    PR lead on Civilization IV, Bioshock, Prey, Pirates!, Serious Sam II, The Darkness, Shattered Union, Conflict: Global Terror, Stronghold 2, Close Combat: First to Fight and others.

  • Office Administrator

    netomat, Inc.

    (Privately Held; 11-50 employees; Computer Software industry)

    August 2001March 2004 (2 years 8 months)

    Employee #10 at a startup, my tasks were incredibly varied, stretching from IT work to payroll.

  • Editor

    Shacknews

    (Privately Held; 1-10 employees; Computer Games industry)

    August 2001March 2004 (2 years 8 months)

    Edited articles, features and daily news items and maintained and updated game and reviews database.

  • News Editor

    Blue's News

    (Privately Held; 1-10 employees; Computer Games industry)

    May 1999August 2001 (2 years 4 months)

    Edited articles, features, daily news items, and coordinated and implemented major site overhaul.

  • Editor in Chief

    loonygames (Self-employed)

    (Self-Employed; 1-10 employees; Computer Games industry)

    August 1998May 2000 (1 year 10 months)

    Creator and editor in chief of daily online gaming magazine. Developed over 1,200 pages of original content, including articles, editorials and interviews.


Jason Bergman’s Education

  • New School University

    Master of Arts, Media Studies, 20072009 (expected)

  • Pace University

    Bachelor's Degree, Philosophy/Religious Studies, September 1995May 1999


Additional Information

Jason Bergman’s Websites:

Jason Bergman’s Groups:

shacknews

  •    Game Developers member

Jason Bergman’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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