
Design & Research Manager at Self - Employed
Finland

Design & Research Manager at Self - Employed
Finland
"A creative professional specialized in the design, design consultancy and research and development of digital media environments and their experiential dimensions"
I’ve been working in the field of digital media as a designer (art director, project manager, concept designer, media consultant, UI/interaction designer, content designer), researcher and writer for over 8 years, focusing on the design and branding of the interactive digital artifacts and networked environments.
Additionally, I’ve been working with the explorative design and game concepts as well as artistic projects in varying contexts. I’ve been researching future-oriented game-like environments, social media and related phenomena at Media Lab Helsinki and Helsinki Institute for Information Technology (HIIT).
METHOD AND PROCESS
I have a dual background as a design professional since I am a trained designer specialized in digital communication with my roots deeply in the soil of human disciplines.
In my design work, project management and research praxis, theory and practice are always functionally united.
My broad knowledge of different fields of culture, art and science provides unique intellectual tools and perspectives to make decisions and create solutions that are visionary yet enduring, open-minded yet comprehensible and well justified.
The knowledge about processes and their management, the understanding of the context, resources and the affecting aims and intentions ensures decisions that are based on strategic wisdom and durable thinking.
INSPIRATION
I’m inspired by thinkers and doers varying from philosophers and media researchers to graffiti artists, experimental musicians and critical design professionals.
Similarly, I’m inspired by the unique possibilities of new emerging digital environments and the inter-connected nature of all cultural and social phenomena.
DESIGN, STRATEGY, MEDIA, RESEARCH, FUTURE.
branding and identity design, media & design research, strategic design, concept design, game design, information design, experience design, UI design, project management, content design
(Self-Employed; Internet industry)
2008 — Present (1 year )
FutureSelf project - "FutureSelf creates future simulations using the digitized information about the individual and her surroundings (e.g. social data). The system utilizes automatically the available information that is stored and processed in digital networked environments."
More info: http://www.jarnokoponen.net/portfolio/Futureself-Reflections-on-A-Personal-Future-Simulation-System
(Design industry)
2001 — Present (8 years )
Clients include: Taloussanomat, Nokia Research Center, Nokia News HUB, Kaapelitehdas, Veikkaus, Iltalehti, Culture Action Europe, The European Forum for the Arts and Heritage (EFAH), City of Helsinki Education Department, UMO, Helsinki City Cultural Office, Ignosion Ltd., The Finnish Institute in St. Petersburg, Finnish Benelux Institute, Kiasma, Elmu Association, Backstage Alliance, New Music Community, Grok IT Ltd., Publishing house Teos, Ilmiliekki (TUM Records)
(Design industry)
2003 — 2008 (5 years )
AD, Designer, Concept Designer at Enporia Ltd., a privately owned small company focusing on digital consulting, media design and production.
Projects include e.g. Sijoittajamestari and Ennustajamestari games for Taloussanomat (the leading Finnish economic magazine), T-aika mobile time management and invoicing system, several music album releases and experimental concept development and R&D projects.
(Research industry)
February 2007 — May 2007 (4 months)
Brand development and visual design for Mobile Multi-User Publishing Environment (MoMUPE) -project in collaboration with Nokia Research Center (NRC). The project was part of HIIT's Mobile Content Communities (MC2) research project.
(Research industry)
November 2005 — March 2006 (5 months)
I worked as a researcher, as well as a concept designer, brand designer and user interface designer for the implementation of a
”Prediction League” games. Mobile Content Communities (MC2) research project, HIIT.
(Public Relations and Communications industry)
October 2004 — August 2005 (11 months)
Projects included e.g. Annual Report 2004 for Helsinki City Cultural Office, websites for Helsinki Festival, Leffakansio Film Festival and Kirja Kerrallaan publishing house.
(Motion Pictures and Film industry)
August 2002 — March 2003 (8 months)
Developing and designing the brand and identity (brandlift) as well as visual concept for the leading Finnish documentary film festival.
(Information Technology and Services industry)
January 2002 — May 2002 (5 months)
Several projects in which I worked as a visual designer, content designer as well as information architect.
MA (New Media) with honors , media & design research, interaction design, UI design, game design, concept design, visual & brand , 2006 — 2009
Master Thesis - FutureSelf: Reflections on a Personal Future Simulation System (New Media - Thesis is a qualitative analysis of the conceptions of virtuality, time and identity in digital media environments including an experimental concept of a personal future simulation system)
MA (Humanities) with honors , intellectual history, philosophy, literature, digital communication and new media , 1998 — 2004
Master Thesis - The Third Earl of Shaftesbury and Aristocratic Libertinism in England (Intellectual history - Thesis concentrates on an English philosopher Anthony Ashley Cooper, 3rd Earl of Shaftesbury and his relationship to the intellectual movement of libertinism.)
Media art, Literature, Philosophy, Music & Sounds (consulting, A&R), Theatre, Films, Photography
New Music Community
Ennustajamestari-game (Honorary mention award - Finnish Newspaper Association's webmarketing innovation of the year 2007)