Jan Walter

Jan Walter

Senior Graphics Software Engineer at mental images

Berlin Area, Germany

Current
Past
  • Production Support Engineer at Digital Domain
  • research & development at The Mill
  • research & development at Mill Film
  • research & development at Moving Picture Company
  • Programmer at Not a Number
  • Programmer at Q bus Mediatektur GmbH
  • Programmer at Artemedia productions GmbH
  • Programmer at Fraunhofer Institute - Production Systems and Design Technology
Education
  • Technische Universitaet Berlin
  • Friedrich Alexander Universitaet Erlangen-Nuremberg
Connections
210 connections
Industry
Motion Pictures and Film
Websites

Jan Walter’s Summary

Software developer for special effects in commercials and movies, specialized in rendering technology and general R&D related to SFX work.

Jan Walter’s Specialties:

Research & Development, NURBS expert, rendering technology, shader writing (RenderMan and mental ray), plug-in development (Houdini, Maya, XSI, and others), C/C++, Python, SL, ...


Jan Walter’s Experience

  • Senior Graphics Software Engineer

    mental images

    (Privately Held; 51-200 employees; Computer Software industry)

    September 2006Present (3 years 3 months)

    Shader development, beta testing new technology, production support.

  • Production Support Engineer

    Digital Domain

    (Public Company; 201-500 employees; Motion Pictures and Film industry)

    August 2005September 2006 (1 year 2 months)

    Data exchange pipeline between Houdini, Maya, Lightwave, and 3DS Max. Production support. Plugin development. Help with mental ray integration.

  • research & development

    The Mill

    (Public Company; 51-200 employees; Media Production industry)

    December 2002August 2005 (2 years 9 months)

    shader writing (mental ray, RenderMan), plug-in development (XSI, Houdini, Maya), general research & development for VFX in film, commercials and music videos, lecturer (Filmakademie Baden-Wuerttemberg), cooperation with universities (e.g. CFD - Computational Fluid Dynamics)

  • research & development

    Mill Film

    (Public Company; 51-200 employees; Motion Pictures and Film industry)

    October 2001December 2002 (1 year 3 months)

    see position at The Mill but this time for pure film work ...

  • research & development

    Moving Picture Company

    (Public Company; 201-500 employees; Motion Pictures and Film industry)

    May 2001October 2001 (6 months)

    see The Mill and Mill Film ...

  • Programmer

    Not a Number

    (Public Company; 11-50 employees; Computer Software industry)

    July 2000April 2001 (10 months)

    We developed (in Holland) a free software called Blender for animation and rendering, it had an integrated game engine, and a compositing system. I was responsible for a programming interface (API) for a programming language called Python and developed a lot of freely available import/export scripts (OpenInventor, VRML 2.0, RenderMan, Povray, Radiance, Panorama, Lightflow Rendering Tools, Lightwave, Wavefront Object Files (OBJ), and 3DS).

  • Programmer

    Q bus Mediatektur GmbH

    (Public Company; 51-200 employees; Media Production industry)

    November 1997June 2000 (2 years 8 months)

    Representing large companies like the Deutsche Telekom on international events like the CeBIT or the Expo 2000. This included programming for high-tech virtual reality applications as well as the design and implementation of media installations (e.g. a real-time "wall" screen with a 12800x4800 resolution driven by an Onyx 2 machine from SGI for the International Net Management Center (INMC) of Deutsche Telekom in Frankfurt).

  • Programmer

    Artemedia productions GmbH

    (Public Company; 51-200 employees; Media Production industry)

    September 1996October 1997 (1 year 2 months)

    Software development for the so-called InfoBox at Potsdamer Platz in Berlin (virtual flight through Berlin). Virtual Reality "Caves" for other VR applications.

  • Programmer

    Fraunhofer Institute - Production Systems and Design Technology

    (Educational Institution; 10,001 or more employees; Research industry)

    November 1995August 1996 (10 months)

    Supercomputing (parallel algorithms) ESPRIT project about semi automatic repair of free form surfaces built up from NURBS (CAD data for aircrafts). For this project we had industrial partners like DASA (German Aerospace), British Airways (UK), and we cooperated with the University of Swansea (UK) and others ...


Jan Walter’s Education

  • Technische Universitaet Berlin

    Dipl. Informatiker , computer science , October 1992October 1996

    Finishing the studies I started in Erlangen-Nuremberg.

    Activities and Societies:
    Emphasis on computer graphics and computer vision. Diploma about "implementing the basis for a NURBS modeling system".
  • Friedrich Alexander Universitaet Erlangen-Nuremberg

    Dipl. Informatiker , computer science , October 1988October 1992

    The university didn't offer computer graphics at that time. That's the reason why I moved to the Technische Universitaet in Berlin to specialize there.

    Activities and Societies:
    Emphasis on theoretical computer science, math, and physics.

Additional Information

Jan Walter’s Websites:

Jan Walter’s Groups:

  •    Python Community
  •    ThoseInFilm (Motion Pictures & Film Industry)
  •    ACM Members
  •    Expat alumnis of the FAU Erlangen-Nürnberg
  •    Visual Effects Professionals
  •    Moving Picture Company (MPC) Alumni
  •    Lighting Simulation

Jan Walter’s Contact Settings

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