
President of Signal Fire Studios LLC
Greater Atlanta Area

President of Signal Fire Studios LLC
Greater Atlanta Area
Line manager and lead designer, Dragonlance Role Playing Game line for Dungeons & Dragons Third Edition (Revised/3.5). Co-author of the Dragonlance Campaign Setting, Age of Mortals, Towers of High Sorcery, and War of the Lance game books for the Dragonlance game line.
Line manager and lead designer, Serenity Role Playing Game line. Writer and designer of the best-selling and award-winning Serenity Role Playing Game.
Created the Cortex System Role Playing Game system for Margaret Weis Productions, based on a previous design by Lester Smith.
Contributed to game products by Wizards of the Coast, Fast Foward Entertainment, Sovereign Press, Margaret Weis Productions, and Elmore Productions.
Short stories and articles published by Wizards of the Coast, Fast Forward Entertainment, Dynasty Presentations, Game Trade Magazine, Games Quarterly Magazine, Paizo Publishing, and BenBella Books.
Writing, game design, editing, proofreading, art direction, typesetting
(Publishing industry)
2009 — Present (less than a year)
(Non-Profit; 1-10 employees; International Trade and Development industry)
March 2007 — Present (2 years 9 months)
Elected, volunteer senior board member of the trade organization for non-electronic hobby games. I assist the organization president in managing the board and participate and chair in various committees. I advise the Executive Director and paid staff on the organization's programs and two conventions, the GAMA Trade Show and the Origins Games Fair.
(Publishing industry)
September 2004 — January 2009 (4 years 5 months)
(Publishing industry)
March 2001 — December 2006 (5 years 10 months)
Game publisher known for the Sovereign Stone and Dragonlance role playing game lines. Founded by Margaret Weis and Don Perrin. The company shut down in 2006 after running parallel for two years with Margaret Weis Productions, Ltd.
(Retail industry)
October 1999 — February 2001 (1 year 5 months)
In my position I was in charge of official communications between the corporate office in Alpharetta, Georgia and the more than 800 Wolf Camera stores at the time. I published three newsletters: the weekly Wolf Tracks, along with a monthly and quarterly newsletter. In addition, I was in charge of the mail and copy room while reporting under the Vice President of Training. During my time I conceived the plan to save money and stop waste by creating electronic PDF versions of our newsletters so they could be transmitted and printed directly through the POS machines in every Wolf Store. As a department head, I also participated in meetings and planning sessions with the company Vice Presidents and owner Chuck Wolf.
B.A. , English, Minor in History & Religion , 1993 — 1999
Won an award in Kaleidoscope for the short story, "I Killed a Bird." Was editor of The Reinhardt Eagle for one semester.
Hobby (non-electronic) games, video games, fantasy and science-fiction literature, cooking.
GAMA (Game Manufacturers Association), GPA (Game Publishers Association)
2003 Lucca Comics & Games, Best in Show for Game Translated from English - Dragonlance Campaign Setting (with Margaret Weis, Don Perrin, and Christopher Coyle)
2006 Origins Award: Gamer's Choice for Best Role Playing Game of the Year - Serenity Role Playing Game
2007 I-Con Shared Worlds Award for Best Media Adaptation in Gaming - Serenity Role Playing Game