Character Animator at Take 2 Interactive - Cat Daddy Games
Greater Seattle Area
Character Animator at Take 2 Interactive - Cat Daddy Games
Greater Seattle Area
My objective is to create believable character animation that conveys thought, motivation, and personality, with emphasis on strong silhouettes and dynamic motion.
Motivated, detail-oriented, and creative; proven ability to work successfully in a team environment, excellent at meeting goals, and ability to give/receive constructive critiques. Focus is in character animation and additional skills include: story writing, thumbnails, storyboards, character design, environment design, animatics, modeling, rigging, animation, lighting, texturing, and compositing.
(Privately Held; Computer Games industry)
December 2008 — Present (8 months)
3ds Max Character Animator.
(Public Company; 10,001 or more employees; MSFT; Computer Software industry)
June 2008 — December 2008 (7 months)
Contractor through Filter Talent. Maya character animation, camera layouts and animation, XUI work, minor LUA scripting tasks.
(Privately Held; 11-50 employees; Animation industry)
September 2006 — November 2007 (1 year 3 months)
Animated two shipped educational DVDs: “Patrick Henry: Quest for Freedom” & “Paul Revere: Midnight Ride.”
Rigged and animated characters in a series of shorts for “Gather 4 Him."
Created lighting, texturing, and modeling when needed.
(Self-Employed; Graphic Design industry)
August 2005 — September 2006 (1 year 2 months)
Layout artist for the ”For Sale By Owner Advertiser” newspaper. Created flyers; updated the company website.
Created logos, built ads, assisted with photography at “OE Wheel Distributors,” a wheel design company.
Taught several entrepreneurs how to implement necessary design software.
Created 2D and 3D visualizations of proposed medical equipment for “Ingenious Technologies Corporation.”
(Privately Held; Animation industry)
June 2005 — August 2005 (3 months)
Character animation for “The Mane Event” DVD Bonus Features.
Modeled, textured, and animated background elements in “Slingshot Slugger” trailer.
Modeled and textured props to be used in “Slingshot Slugger” DVD Bonus Features.
(Animation industry)
August 2004 — August 2004 (1 month)
Volunteered at the annual conference on computer graphics, focusing on assisting attendees.
(Graphic Design industry)
2000 — 2003 (3 years)
BFA , Computer Animation with a minor in Photography , 2001 — 2006
BA , Psychology and Art , 1995 — 1999