
Senior Producer at zushi games ltd
Sheffield, United Kingdom

Senior Producer at zushi games ltd
Sheffield, United Kingdom
Games Producer with over 16 years’ experience across development and publishing, including Senior Producer positions at ZOO Digital Publishing and Tuna Technologies, Head of Core Technology for Infogrames Sheffield and Lead Programmer on the critically acclaimed first two instalments of “Broken Sword” at Revolution Software. Involved in production, team management, programming and support for dozens of published titles across multiple platforms.
Staff management & mentoring; project management; product evaluation & design; troubleshooting; QA & compliance testing; concept & certification submissions; creating manuals; outsourcing; liasing with publishing, development, product support, localisation, recording, QA & certification teams; working with multiple platforms (Wii, DS, PSP, Xbox/360, PC, PS2, J2ME mobile, GameCube, GBA, Playstation, Dreamcast, Amiga, Atari ST...)
(Computer Games industry)
April 2009 — Present (9 months)
Working in Production for a growing portfolio of new & republished titles for PAL territories in conjunction with publishing partners around the world.
ZOO Digital Publishing Ltd was renamed zushi games ltd on 1st April 2009, when the company was bought back from Zoo Games, Inc.
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PLEASE DO NOT CONTACT ME REGARDING BUSINESS DEVELOPMENT, RECRUITMENT, PR OR MARKETING FOR ZUSHI GAMES LTD. OTHER STAFF OVERSEE THESE FUNCTIONS.
PLEASE SEE WWW.ZUSHIGAMES.COM FOR CONTACT DETAILS SO THAT YOUR ENQUIRY CAN BE DIRECTED TO THE APPROPRIATE MEMBER OF STAFF.
THANK YOU.
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(Public Company; Computer Games industry)
August 2008 — March 2009 (8 months)
Working in Production for a growing portfolio of new & republished titles for PAL territories in conjunction with publishing partners around the world.
ZOO Digital Publishing Ltd was renamed zushi games ltd on 1st April 2009, when the company was bought back from Zoo Games, Inc.
(Computer Games industry)
May 2008 — March 2009 (11 months)
Experienced Games Producer (and former Programmer) available for contract work or permanent hire from May 2008.
[No longer Freelance. Took permanent role at zushi games ltd from 1st April 09]
(Privately Held; Computer Games industry)
February 2006 — May 2008 (2 years 4 months)
Production lead for internal & external development projects on console, handheld, PC & J2ME mobile handsets, involving significant outsourcing. Engaged in project management, scheduling, design reviews, development, localisation, QA, certification submissions and preparation of manuals & marketing materials.
Projects include:
· Cletus Clay (XBLA & PC) - Design reviews & early production
· Puzzler Collection for Ubisoft & DSI/ZOO Games (DS, Wii, PSP, PS2, PC) – with Route 1 Games (Sheffield) & Four Door Lemon (Bradford)
· Alien Hominid: Redialed for Airborne Entertainment (Mbl)
· Safe Haven for Mobliss / Asteroid Zone for Hands-On (Mbl)
· Wacky Zoo GP, Pro Biker 2, Moto X Maniac, Go-Kart Rally, White Van Racer and Turbo Trucks for Phoenix Games (PS2, PC) – with Four Door Lemon (Bradford)
· Nebula Storm for Telcogames (Mbl)
· Mice (Mbl) [unreleased]
· Actua Golf for Player X (Mbl) – with Bit-7 Software Technology (Bristol)
· Actua Soccer for Player X (Mbl)
(Public Company; Computer Games industry)
February 2004 — February 2006 (2 years 1 month)
Producer for all externally developed games and many republished titles for console, handheld & PC, as well as an internal iDVD title. Broad scope of development and publishing duties at varying levels across many projects, as detailed in the Specialities above.
Projects include:
· Geon (XBLA) – Design reviews & early production with Strawdog Studios (Derby) on working title Ora for PSP, PS2 & PC
· Combat: Task Force 121 (Xbox Live) – Euro version, with Direct Action Games (Zombie Studios, Seattle) & Groove Games (Toronto)
· Alien Hominid (PS2, Xbox Live) – with The Behemoth (San Diego)
· Alien Hominid (GBA, Mbl) – with Tuna Tech (Sheffield)
· Pool Shark 2 (PS2, Xbox Live, PC) – with Blade Interactive (Manchester)
· Monster Quest (GBA) [unreleased] – with Hothouse Creations (Bristol)
· Football Quizz – Votre Défi (iDVD) - internal
· Zool (PS2, Xbox, PC) [unreleased] – with Data Design Interactive (Birmingham)
· ZOO Classics (PC) [9 titles] – with Tuna Tech (Sheffield)
(Computer Games industry)
June 2002 — April 2003 (11 months)
Managed a team of around 25 staff through the final stages of development, QA & certification of all European SKUs & demo builds for Micro Machines (PS2, GC, Xbox), with further design changes for the US versions. Managed pre-production work on a Dragonball GT title until studio closure in April 2003.
(Computer Games industry)
July 2000 — June 2002 (2 years )
Managed a team of 15 staff engaged in the design, development & support of proprietary reusable multi-platform rendering, animation & audio systems, tools and art package plug-ins, used by over a dozen development teams across Infogrames studios in the UK and France. Interviewing prospective programmers for Sheffield Studio; coordinating the studio’s access & licences for programming tools, resources & support programmes; design & management of the intranet site including a custom-built help-desk; conducting team presentations at internal conferences.
Fully supported projects include:
· Superman: Shadow of Apokolips (PS2, GC)
· Micro Machines (PS2, Xbox, GC)
· Loons: The Fight For Fame (Xbox)
· Slam Tennis (PS2, Xbox)
· Premier Manager (PS2)
· UEFA Challenge (PC, PS, PS2)
(Privately Held; 51-200 employees; Computer Games industry)
April 1998 — July 2000 (2 years 4 months)
Programming for Hogs of War (PS, PC) and Core Technology engine & tools, including evaluation and customisation of NxN Mediastation, the predecessor to SoftImage’s Alienbrain asset management system.
(Privately Held; 11-50 employees; Computer Games industry)
December 1992 — April 1998 (5 years 5 months)
Key role in the development of award winning 2D point-and-click graphic adventures:
· Lead Programmer, Broken Sword II: The Smoking Mirror (PC, Playstation)
· Lead Programmer, Broken Sword: The Shadow of the Templars (Circle of Blood in the US) (PC, Playstation, Mac)
· Lead Programmer, Beneath a Steel Sky (Amiga CD32 conversion)
· Programmer, Beneath a Steel Sky (PC, Amiga)
· Programmer, Kings Quest VI: Heir Today, Gone Tomorrow (Amiga conversion)
· Programmer, In Cold Blood pre-production (Playstation)
BSc (Hons) 2:1 , Computer Science , 1988 — 1992
1981 — 1988