Jeremiah Fyler

Jeremiah Fyler

Senior 3D Art Director at Concept Arts

Greater Los Angeles Area

Current
  • Senior 3D Art Director at Concept Arts
Past
  • 3D Artist at Concept Arts
  • 3D Artist at JAFstudios
  • 3D Artist / Animator at Stu Wyatt Productions
  • 3D Artist / Advertising at Las Cascadas
  • Owner at Jafstudios
  • 3D Artist / Animator at Two Sided Productions
  • Rigger at Joyco Multimedia
  • Intern at eFlection, Inc.
Education
  • Art Institute of Colorado
Connections
35 connections
Industry
Media Production
Websites

Jeremiah Fyler’s Summary

Goal is to become an accomplished 3d modeler, texture artist or scene lighter. Focused on high and low poly modeling with advanced UV texturing and Mental Ray lighting. Outgoing individual with strong leadership skills that works well in any setting. I believe myself to be a dedicated artist and responsible individual who knows the importance of an ongoing focus of study.

Jeremiah Fyler’s Specialties:

Software:

Adobe:
Photoshop
Illustrator
After Effects
Premier Pro

Autodesk:
3Ds Max
Maya
XSI
Mudbox
Combustion

Chaos Group:
Vray

Splutterfish:
Brazil

Next Limit:
Real Flow

Pixologic:
Z-Brush

Sony
Vegas Video
Sound Forge

Skills:

3D Animation
Character and Mechanical Rigging
Soft and Rigid Skinning
3D Lighting
Optimized 3D Poly Modeling
Custom 3D Texturing and UV unwrapping
Maya and 3Ds Max particles Systems
Matte and Masks Painting


Jeremiah Fyler’s Experience

  • Senior 3D Art Director

    Concept Arts

    (Media Production industry)

    May 2009Present (7 months)

    I take models from game development teams and fix any problems with the skinning, modeling, textures or rigging and then pose them for high quality renders with Brazil or V-Ray which are then used for advertising posters, web design or product packaging.

    I am also the lead 3d creator of all the interactive web pages developed by our company. Latest work is the Bioshock 2 web page at www.somethinginthesea.com and our Mafia II web page is in development

  • 3D Artist

    Concept Arts

    (Entertainment industry)

    November 2008May 2009 (7 months)

    I take models from game development teams and fix any problems with the skinning, modeling, textures or rigging and then pose them for high quality renders with Brazil or V-Ray which are then used for advertising posters, web design or product packaging.

  • 3D Artist

    JAFstudios

    (Media Production industry)

    October 2008May 2009 (8 months)

    Creating 3D models of future building projects with Googles sketchup software. I’m responsible for modeling, texturing and organizing components for the JPEGS which are used for the displays that are presented to the clients

  • 3D Artist / Animator

    Stu Wyatt Productions

    (Graphic Design industry)

    February 2008May 2009 (1 year 4 months)

    3d Modeling, 3d Texturing, Animation and Post Production for new drill platforms using Autodesk's Maya, Photoshop and After Effects

  • 3D Artist / Advertising

    Las Cascadas

    (Real Estate industry)

    December 2007November 2008 (1 year )

    Advertising:
    Trifold Brochure Design,Billboard Design, DVD Prints, Video Editing with Vegas Video
    Autodesk 3DsMax Work:
    Designed, Modeled, Textured, Lit and Composited 3 Homes, 1 Gatehouse, 1 Front Gate for pre visualization

  • Owner

    Jafstudios

    (Animation industry)

    December 2007November 2008 (1 year )

    I have been doing freelance from home for various clients and have completed a number of projects. Please visit my online resume at jafstudios.com to see my latest work.

  • 3D Artist / Animator

    Two Sided Productions

    (Motion Pictures and Film industry)

    May 2008August 2008 (4 months)

    3d Modeling, 3d Texturing, Animation and Post Production on a 3d clip for new short film using Autodesk's Maya, Adobe Photoshop and After Effects

  • Rigger

    Joyco Multimedia

    (Animation industry)

    May 2008June 2008 (2 months)

    Rigged and skinned a 3d Human Male for posing

  • Intern

    eFlection, Inc.

    (Architecture & Planning industry)

    July 2007October 2007 (4 months)

    Digital data input for web project, model and texture 3d furniture for pre-visualization of future housing development in Boulder, CO.


Jeremiah Fyler’s Education

  • Art Institute of Colorado

    BA , Media Arts And Animation , 20032007

    Focused on high and low poly modeling with advanced UV mapped texturing, advanced lighting and Mental Ray rendering. Im an Outgoing individual with strong leadership skills that works well under pressure and in any setting.


Additional Information

Jeremiah Fyler’s Websites:

Jeremiah Fyler’s Interests:

3d and 2d animation, Video Games, CG Art, Photoshop Art, Roller blading, Skateboarding, Running, Snowboarding

Jeremiah Fyler’s Groups:

WULF Mod TOC for UT3

  •    Art Institute of Colorado, Media Arts & Animation
  •    Video Game Professionals
  •    Electronic Entertainment Industry Network
  •    Autodesk M&E Professionals
  •    3D Studio Max
  •    Freelance professionals
  •    LA3D

Jeremiah Fyler’s Honors:

Academic Honor Roll At AIC


Jeremiah Fyler’s Contact Settings

Interested In:

  • career opportunities
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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