
Senior 3D Art Director at Concept Arts
Greater Los Angeles Area

Senior 3D Art Director at Concept Arts
Greater Los Angeles Area
Goal is to become an accomplished 3d modeler, texture artist or scene lighter. Focused on high and low poly modeling with advanced UV texturing and Mental Ray lighting. Outgoing individual with strong leadership skills that works well in any setting. I believe myself to be a dedicated artist and responsible individual who knows the importance of an ongoing focus of study.
Software:
Adobe:
Photoshop
Illustrator
After Effects
Premier Pro
Autodesk:
3Ds Max
Maya
XSI
Mudbox
Combustion
Chaos Group:
Vray
Splutterfish:
Brazil
Next Limit:
Real Flow
Pixologic:
Z-Brush
Sony
Vegas Video
Sound Forge
Skills:
3D Animation
Character and Mechanical Rigging
Soft and Rigid Skinning
3D Lighting
Optimized 3D Poly Modeling
Custom 3D Texturing and UV unwrapping
Maya and 3Ds Max particles Systems
Matte and Masks Painting
(Media Production industry)
May 2009 — Present (7 months)
I take models from game development teams and fix any problems with the skinning, modeling, textures or rigging and then pose them for high quality renders with Brazil or V-Ray which are then used for advertising posters, web design or product packaging.
I am also the lead 3d creator of all the interactive web pages developed by our company. Latest work is the Bioshock 2 web page at www.somethinginthesea.com and our Mafia II web page is in development
(Entertainment industry)
November 2008 — May 2009 (7 months)
I take models from game development teams and fix any problems with the skinning, modeling, textures or rigging and then pose them for high quality renders with Brazil or V-Ray which are then used for advertising posters, web design or product packaging.
(Media Production industry)
October 2008 — May 2009 (8 months)
Creating 3D models of future building projects with Googles sketchup software. I’m responsible for modeling, texturing and organizing components for the JPEGS which are used for the displays that are presented to the clients
(Graphic Design industry)
February 2008 — May 2009 (1 year 4 months)
3d Modeling, 3d Texturing, Animation and Post Production for new drill platforms using Autodesk's Maya, Photoshop and After Effects
(Real Estate industry)
December 2007 — November 2008 (1 year )
Advertising:
Trifold Brochure Design,Billboard Design, DVD Prints, Video Editing with Vegas Video
Autodesk 3DsMax Work:
Designed, Modeled, Textured, Lit and Composited 3 Homes, 1 Gatehouse, 1 Front Gate for pre visualization
(Animation industry)
December 2007 — November 2008 (1 year )
I have been doing freelance from home for various clients and have completed a number of projects. Please visit my online resume at jafstudios.com to see my latest work.
(Motion Pictures and Film industry)
May 2008 — August 2008 (4 months)
3d Modeling, 3d Texturing, Animation and Post Production on a 3d clip for new short film using Autodesk's Maya, Adobe Photoshop and After Effects
(Animation industry)
May 2008 — June 2008 (2 months)
Rigged and skinned a 3d Human Male for posing
(Architecture & Planning industry)
July 2007 — October 2007 (4 months)
Digital data input for web project, model and texture 3d furniture for pre-visualization of future housing development in Boulder, CO.
BA , Media Arts And Animation , 2003 — 2007
Focused on high and low poly modeling with advanced UV mapped texturing, advanced lighting and Mental Ray rendering. Im an Outgoing individual with strong leadership skills that works well under pressure and in any setting.
3d and 2d animation, Video Games, CG Art, Photoshop Art, Roller blading, Skateboarding, Running, Snowboarding
WULF Mod TOC for UT3
Academic Honor Roll At AIC