Motion Capture Studio Director at Ubisoft
Montreal, Canada Area
Motion Capture Studio Director at Ubisoft
Montreal, Canada Area
I have been in the game industry since 1998, mostly as a manager in game productions.I am most confortable with the animaton craft but have worked ,exchanged with and understand all other craft of the industry.
I am now enjoying working with a smaller team offering its services and expertise to the production teams.
3D Animation, Management, Planning, Game design, seting up a new services with its own technology and location, working in a foreign environement (Shanghai China)
(Public Company; 1001-5000 employees; Computer Games industry)
September 2005 — Present (4 years 4 months)
In charge of planning, finance and general management of the Motion Capture studio location and employees.
The first few months of the job was to set up the studio and define the pipelines and organisation regarding MoCap for Ubisoft with motion capture expert, Claude Comeau.
(Public Company; 1001-5000 employees; Computer Games industry)
April 2005 — August 2005 (5 months)
Supervising a team of 16 people creating the assets for multiple levels of the game Splinter Cell Double Agent.
(Public Company; 1001-5000 employees; Computer Games industry)
May 2001 — April 2005 (4 years )
Supervise and organise the work of team of 5 to 15 3D animators on multiple projects :
Splinter Cell
Undisclosed project
Batman The rise of Sin Tzu
Undisclosed online project
Splinter Cell Chaos Theory
Undisclosed project
(Public Company; 1001-5000 employees; Computer Games industry)
May 1999 — May 2001 (2 years 1 month)
Managing a studio of 25 animators,working on a variety of projects :
Rayman Playstation
Jungle Book Playstation
Donald Duck Quack Attack Playstation
F1 Racing Playstation (multiple edition)
F1 Racing Playstation 2
Undisclosed Projects
(Public Company; 1001-5000 employees; Computer Games industry)
February 1998 — May 1999 (1 year 4 months)
Character animator on Alex Build his Farm, a triple A 3d game for young kids.